2019-09-15 22:28:36 +00:00
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class DrawingSettings : ActSettings {
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public Color startingColor = Color.white;
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2019-09-18 11:22:15 +00:00
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public Color[] palette = null;
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2019-09-15 22:28:36 +00:00
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public float timeLimit = 99f;
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public string actName = "Untitled";
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public string actDescription = "This Act is missing a description.";
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public string destinationPool = "default";
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2019-09-18 11:22:15 +00:00
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public DrawingSettings(Color startingColor, Color[] palette, float timeLimit, string actName, string actDescription, string destinationPool) {
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2019-09-15 22:28:36 +00:00
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this.type = "Drawing";
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this.startingColor = startingColor;
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this.palette = palette;
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this.timeLimit = timeLimit;
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this.actName = actName;
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this.actDescription = actDescription;
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this.destinationPool = destinationPool;
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}
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}
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