mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-27 00:54:20 +00:00
56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
|
using UnityEngine;
|
||
|
using System.Collections;
|
||
|
using UnityEngine.SceneManagement;
|
||
|
|
||
|
namespace Mirror.Examples.Additive
|
||
|
{
|
||
|
public class AdditiveNetworkManager : NetworkManager
|
||
|
{
|
||
|
[Scene]
|
||
|
[Tooltip("Add all sub-scenes to this list")]
|
||
|
public string[] subScenes;
|
||
|
|
||
|
public override void OnStartServer()
|
||
|
{
|
||
|
base.OnStartServer();
|
||
|
Debug.Log("Loading Scenes");
|
||
|
|
||
|
// load all subscenes on the server only
|
||
|
foreach (string sceneName in subScenes)
|
||
|
{
|
||
|
SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
|
||
|
Debug.LogFormat("Loaded {0}", sceneName);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void OnStopServer()
|
||
|
{
|
||
|
Debug.Log("Stopping Server");
|
||
|
base.OnStopServer();
|
||
|
UnloadScenes();
|
||
|
}
|
||
|
|
||
|
public override void OnStopClient()
|
||
|
{
|
||
|
Debug.Log("Stopping Client");
|
||
|
base.OnStopClient();
|
||
|
UnloadScenes();
|
||
|
}
|
||
|
|
||
|
void UnloadScenes()
|
||
|
{
|
||
|
Debug.Log("Unloading Scenes");
|
||
|
foreach (string sceneName in subScenes)
|
||
|
if (SceneManager.GetSceneByName(sceneName).IsValid())
|
||
|
StartCoroutine(UnloadScene(sceneName));
|
||
|
}
|
||
|
|
||
|
IEnumerator UnloadScene(string sceneName)
|
||
|
{
|
||
|
yield return SceneManager.UnloadSceneAsync(sceneName);
|
||
|
yield return Resources.UnloadUnusedAssets();
|
||
|
Debug.LogFormat("Unloaded {0}", sceneName);
|
||
|
}
|
||
|
}
|
||
|
}
|