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55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using UnityEngine;
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using System.Collections;
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using UnityEngine.SceneManagement;
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namespace Mirror.Examples.Additive
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{
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public class AdditiveNetworkManager : NetworkManager
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{
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[Scene]
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[Tooltip("Add all sub-scenes to this list")]
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public string[] subScenes;
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public override void OnStartServer()
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{
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base.OnStartServer();
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Debug.Log("Loading Scenes");
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// load all subscenes on the server only
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foreach (string sceneName in subScenes)
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{
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SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
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Debug.LogFormat("Loaded {0}", sceneName);
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}
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}
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public override void OnStopServer()
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{
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Debug.Log("Stopping Server");
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base.OnStopServer();
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UnloadScenes();
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}
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public override void OnStopClient()
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{
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Debug.Log("Stopping Client");
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base.OnStopClient();
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UnloadScenes();
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}
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void UnloadScenes()
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{
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Debug.Log("Unloading Scenes");
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foreach (string sceneName in subScenes)
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if (SceneManager.GetSceneByName(sceneName).IsValid())
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StartCoroutine(UnloadScene(sceneName));
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}
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IEnumerator UnloadScene(string sceneName)
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{
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yield return SceneManager.UnloadSceneAsync(sceneName);
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yield return Resources.UnloadUnusedAssets();
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Debug.LogFormat("Unloaded {0}", sceneName);
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}
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}
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}
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