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better-tee/Assets/Packages/Mirror/Examples/AdditiveScenes/Scripts/AdditiveNetworkManager.cs
2019-09-16 00:28:36 +02:00

55 lines
1.5 KiB
C#

using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
namespace Mirror.Examples.Additive
{
public class AdditiveNetworkManager : NetworkManager
{
[Scene]
[Tooltip("Add all sub-scenes to this list")]
public string[] subScenes;
public override void OnStartServer()
{
base.OnStartServer();
Debug.Log("Loading Scenes");
// load all subscenes on the server only
foreach (string sceneName in subScenes)
{
SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
Debug.LogFormat("Loaded {0}", sceneName);
}
}
public override void OnStopServer()
{
Debug.Log("Stopping Server");
base.OnStopServer();
UnloadScenes();
}
public override void OnStopClient()
{
Debug.Log("Stopping Client");
base.OnStopClient();
UnloadScenes();
}
void UnloadScenes()
{
Debug.Log("Unloading Scenes");
foreach (string sceneName in subScenes)
if (SceneManager.GetSceneByName(sceneName).IsValid())
StartCoroutine(UnloadScene(sceneName));
}
IEnumerator UnloadScene(string sceneName)
{
yield return SceneManager.UnloadSceneAsync(sceneName);
yield return Resources.UnloadUnusedAssets();
Debug.LogFormat("Unloaded {0}", sceneName);
}
}
}