2019-09-21 00:24:30 +00:00
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace BetterTee.Viewer
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{
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public class LobbyController : MonoBehaviour
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{
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[Header("Objects")]
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public Canvas canvas = null;
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public EventSystem eventSystem = null;
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public Action startGameAction = null;
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public Text lobbyText = null;
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2019-09-22 17:58:06 +00:00
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public InputField gameSettingsField = null;
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2019-09-21 00:24:30 +00:00
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public StartGameBtn startGameBtn = null;
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[Header("Prefabs")]
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public GameObject lobbyTextPrefab;
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2019-09-22 17:58:06 +00:00
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public GameObject gameSettingsFieldPrefab;
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2019-09-21 00:24:30 +00:00
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public GameObject startGameBtnPrefab;
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protected void Start() {
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canvas = GameObject.FindGameObjectWithTag("Canvas")?.GetComponent<Canvas>();
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eventSystem = GameObject.FindGameObjectWithTag("EventSystem")?.GetComponent<EventSystem>();
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lobbyText = Instantiate(lobbyTextPrefab, canvas.transform).GetComponent<Text>();
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2019-09-22 17:58:06 +00:00
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gameSettingsField = Instantiate(gameSettingsFieldPrefab, canvas.transform).GetComponent<InputField>();
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2019-09-21 00:24:30 +00:00
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startGameBtn = Instantiate(startGameBtnPrefab, canvas.transform).GetComponent<StartGameBtn>();
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startGameBtn.lobbyController = this;
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}
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2019-09-22 17:58:06 +00:00
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public void OnLobbyStatusChange(ConnectedPlayerData[] players, ConnectedViewerData[] viewers, bool canStart) {
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gameSettingsField.interactable = true;
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startGameBtn.GetComponent<Button>().interactable = canStart;
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2019-09-21 00:24:30 +00:00
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}
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public void OnStartGameBtnPress() {
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startGameAction();
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}
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protected void OnDestroy() {
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Destroy(lobbyText.gameObject);
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2019-09-22 17:58:06 +00:00
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Destroy(gameSettingsField.gameObject);
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Destroy(startGameBtn.gameObject);
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2019-09-21 00:24:30 +00:00
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}
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}
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}
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