mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-21 14:54:18 +00:00
Add multitouch
This commit is contained in:
parent
815ea194c0
commit
4a3b3fb339
9 changed files with 93 additions and 63 deletions
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@ -11,7 +11,6 @@ GameObject:
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- component: {fileID: 6807415978649219551}
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- component: {fileID: 6807415978649219550}
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- component: {fileID: 6807415978649219545}
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- component: {fileID: 6807415978649219544}
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- component: {fileID: 6807415977000239074}
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m_Layer: 0
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m_Name: Drawable Frame
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@ -98,20 +97,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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resolution: {x: 500, y: 500}
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startingColor: {r: 0, g: 0, b: 0, a: 0}
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texture: {fileID: 0}
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sprite: {fileID: 0}
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--- !u!114 &6807415978649219544
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6807415978649219547}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 21d58fc36c2296c4787f0492c99a5d2c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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locked: 0
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hasChanged: 0
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--- !u!114 &6807415977000239074
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -8,9 +8,13 @@ public class DrawableFrame : MonoBehaviour
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public Vector2Int resolution;
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public Color startingColor = Color.white;
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[Header("State")]
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public bool locked = false;
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public bool hasChanged = false;
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[Header("References")]
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public Texture2D texture = null;
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public Sprite sprite = null;
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protected Texture2D texture = null;
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protected Sprite sprite = null;
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private SpriteRenderer spriteRenderer;
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@ -45,6 +49,23 @@ public class DrawableFrame : MonoBehaviour
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spriteRenderer.sprite = sprite;
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}
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public Color[] GetPixels() {
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return texture.GetPixels();
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}
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public void SetPixels(Color[] colors) {
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if(!locked) {
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texture.SetPixels(colors);
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hasChanged = true;
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}
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}
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protected void Update() {
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if(hasChanged) {
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texture.Apply();
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}
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}
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protected void OnDrawGizmos()
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{
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Gizmos.DrawWireCube(transform.position, transform.localScale);
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@ -43,6 +43,9 @@ public class DrawingManager : MonoBehaviour
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Debug.LogWarning("Invalid settings json string, using defaults.");
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}
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}
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else {
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Debug.Log(JsonUtility.ToJson(settings));
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}
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canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
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@ -77,6 +80,9 @@ public class DrawingManager : MonoBehaviour
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actDescription.text = settings.actDescription;
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timer = Instantiate(timerPrefab, canvas.transform).GetComponent<Timer>();
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timer.StartTimer(settings.timeLimit);
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timer.TimerSet(settings.timeLimit);
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//TODO: replace with a countdown or something
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timer.TimerStart();
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}
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}
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@ -12,8 +12,8 @@ public class PencilTool : DrawTool
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private Vector2Int? previousPixel;
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private Vector2Int? pixel;
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protected Vector2Int? HoveredPixel() {
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Vector2 worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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protected Vector2Int? GetPixelAtScreenPosition(Vector2 screenPosition) {
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Vector2 worldPoint = Camera.main.ScreenToWorldPoint(screenPosition);
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if(frame.Bounds.Contains(worldPoint)) {
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Vector2 normalized = Rect.PointToNormalized(frame.Bounds, worldPoint);
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Vector2Int result = new Vector2Int(Mathf.FloorToInt(normalized.x * frame.resolution.x), Mathf.FloorToInt(normalized.y * frame.resolution.y));
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@ -24,13 +24,33 @@ public class PencilTool : DrawTool
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protected override void Start() {
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base.Start();
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colors = frame.texture.GetPixels();
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colors = frame.GetPixels();
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Input.simulateMouseWithTouches = false;
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}
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protected void Update() {
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bool hasChanged = false;
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// Touch
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foreach(Touch t in Input.touches) {
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pixel = GetPixelAtScreenPosition(t.position);
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previousPixel = GetPixelAtScreenPosition(t.position - t.deltaPosition);
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if(pixel.HasValue) {
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if(previousPixel.HasValue) {
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DrawBresenhamsThickLine(pixel.Value, previousPixel.Value, size, selectedColor);
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}
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else {
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DrawFilledCircle(pixel.Value, size, selectedColor);
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}
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}
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hasChanged = true;
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}
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// Mouse
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previousPixel = pixel;
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if(Input.GetMouseButton(0)) {
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pixel = HoveredPixel();
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pixel = GetPixelAtScreenPosition(Input.mousePosition);
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if(pixel.HasValue) {
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if(previousPixel.HasValue) {
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DrawBresenhamsThickLine(previousPixel.Value, pixel.Value, size, selectedColor);
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@ -39,11 +59,15 @@ public class PencilTool : DrawTool
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DrawFilledCircle(pixel.Value, size, selectedColor);
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}
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}
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Apply();
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hasChanged = true;
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}
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else {
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pixel = null;
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}
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if(hasChanged) {
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frame.SetPixels(colors);
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}
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}
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protected void DrawPixel(int x, int y, Color color) {
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@ -124,7 +148,5 @@ public class PencilTool : DrawTool
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}
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protected void Apply() {
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frame.texture.SetPixels(colors);
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frame.texture.Apply();
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}
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}
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@ -1,17 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SetSpriteFromDrawableFrame : MonoBehaviour
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{
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protected DrawableFrame frame;
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protected SpriteRenderer spriteRenderer;
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void Start()
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{
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frame = GetComponent<DrawableFrame>();
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spriteRenderer = GetComponent<SpriteRenderer>();
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Sprite sprite = Sprite.Create(frame.texture, new Rect(0, 0, frame.resolution.x, frame.resolution.y), new Vector2(0.5f, 0.5f), frame.resolution.x);
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spriteRenderer.sprite = sprite;
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 21d58fc36c2296c4787f0492c99a5d2c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -8,8 +8,9 @@ public class Timer : MonoBehaviour
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{
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public float startingTime = 0f;
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public float time = 0f;
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public bool isTriggered = false;
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public bool isRunning = false;
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private bool isTriggered = false;
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private bool isRunning = false;
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protected void Update() {
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if(time >= 0f) {
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@ -18,25 +19,40 @@ public class Timer : MonoBehaviour
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}
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}
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else {
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time = 0f;
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if(isTriggered) {
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OnTimeOut(EventArgs.Empty);
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_OnTimeOut(EventArgs.Empty);
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time = 0f;
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isTriggered = false;
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isRunning = false;
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}
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}
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}
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public void StartTimer(float startingTime) {
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public void TimerSet(float startingTime) {
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isTriggered = true;
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isRunning = true;
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isRunning = false;
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this.startingTime = startingTime;
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time = startingTime;
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}
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public event EventHandler TimeOut;
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protected virtual void OnTimeOut(EventArgs e)
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public void TimerStart() {
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isRunning = true;
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}
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public void TimerPause() {
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isRunning = false;
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}
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public void TimerCancel() {
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time = 0f;
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isTriggered = false;
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isRunning = false;
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}
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public event EventHandler OnTimeOut;
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protected virtual void _OnTimeOut(EventArgs e)
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{
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EventHandler handler = TimeOut;
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EventHandler handler = OnTimeOut;
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handler?.Invoke(this, e);
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}
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}
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@ -435,5 +435,11 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3241962964773812269, guid: 4fd713402edcc1c43b82d4d86a713998,
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type: 3}
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propertyPath: jsonString
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value: '{"startingColor":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"palette":[{"r":1.0,"g":0.0,"b":0.0,"a":1.0},{"r":1.0,"g":1.0,"b":0.0,"a":1.0},{"r":0.0,"g":1.0,"b":0.0,"a":1.0},{"r":0.0,"g":1.0,"b":1.0,"a":1.0},{"r":0.0,"g":0.0,"b":1.0,"a":1.0},{"r":1.0,"g":0.0,"b":1.0,"a":1.0},{"r":1.0,"g":1.0,"b":1.0,"a":1.0}],"timeLimit":99.0,"actName":"RAINBOWS","actDescription":"Disegna
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qualcosa con questi colori superluminosi!"}'
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 4fd713402edcc1c43b82d4d86a713998, type: 3}
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@ -12,7 +12,7 @@ PlayerSettings:
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targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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companyName: Steffo
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productName: better-tee
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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