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Commit stuff

This commit is contained in:
Steffo 2019-09-23 18:44:56 +02:00
parent ed3b2112a8
commit ac13119f7a
12 changed files with 117 additions and 4 deletions

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@ -1,9 +1,11 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace BetterTee.Form { namespace BetterTee.Form {
public class Form : MonoBehaviour { public class Form : MonoBehaviour {
private Dictionary<string, FormItem> registeredItems; private Dictionary<string, FormItem> registeredItems;
private Dictionary<string, FormEvent> registeredButtons;
protected void Start() { protected void Start() {
registeredItems = new Dictionary<string, FormItem>(); registeredItems = new Dictionary<string, FormItem>();
@ -28,5 +30,19 @@ namespace BetterTee.Form {
public void SetValue(string name, dynamic value) { public void SetValue(string name, dynamic value) {
registeredItems[name].Value = value; registeredItems[name].Value = value;
} }
public void RegisterButton(FormEvent button) {
registeredButtons.Add(button.name, button);
}
public void UnregisterButton(string name) {
FormEvent button = registeredButtons[name];
button.UnsubscribeAll();
registeredButtons.Remove(name);
}
public void SubscribeTo(string name, Action<FormEvent> handler) {
registeredButtons[name].OnTrigger += handler;
}
} }
} }

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using System;
using UnityEngine;
namespace BetterTee.Form {
public abstract class FormEvent : FormElement {
public event Action<FormEvent> OnTrigger;
protected void TriggerEvent() {
OnTrigger(this);
}
public void UnsubscribeAll() {
OnTrigger = null;
}
}
}

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using UnityEngine;
using UnityEngine.UI;
namespace BetterTee.Form {
[RequireComponent(typeof(Button))]
public class FormButtonUnity : FormEvent {
protected Button buttonComponent;
private void Start() {
buttonComponent = GetComponent<Button>();
buttonComponent.onClick.AddListener(ButtonComponent_OnClick);
}
private void ButtonComponent_OnClick() {
TriggerEvent();
}
}
}

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using UnityEngine;
namespace BetterTee.Form {
public abstract class FormElement : MonoBehaviour {
public string Name;
}
}

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@ -1,9 +1,7 @@
using UnityEngine; using UnityEngine;
namespace BetterTee.Form { namespace BetterTee.Form {
public abstract class FormItem : MonoBehaviour { public abstract class FormItem : FormElement {
public string Name;
public abstract dynamic Value {get; set;} public abstract dynamic Value {get; set;}
} }
} }

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@ -1,9 +1,15 @@
using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace BetterTee.Form { namespace BetterTee.Form {
[RequireComponent(typeof(InputField))]
public class FormItemTextField : FormItem { public class FormItemTextField : FormItem {
protected InputField inputFieldComponent; protected InputField inputFieldComponent;
protected void Start() {
inputFieldComponent = GetComponent<inputFieldComponent>();
}
public override dynamic Value { public override dynamic Value {
get { get {
return inputFieldComponent.text; return inputFieldComponent.text;

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