mirror of
https://github.com/Steffo99/better-tee.git
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76 lines
2 KiB
C#
76 lines
2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DrawableFrame : MonoBehaviour
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{
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[Header("Configuration")]
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public Vector2Int resolution;
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public Color startingColor = Color.white;
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[Header("State")]
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public bool interactable = false;
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public bool hasChanged = false;
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[Header("References")]
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protected Texture2D texture = null;
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protected Sprite sprite = null;
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protected SpriteRenderer spriteRenderer;
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public Rect Bounds {
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get {
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return new Rect(transform.position.x - (transform.localScale.x / 2),
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transform.position.y - (transform.localScale.y / 2),
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transform.localScale.x,
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transform.localScale.y);
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}
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}
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protected void Start()
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{
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texture = new Texture2D(resolution.x, resolution.y);
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if(resolution.x <= 128 || resolution.y <= 128) {
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texture.filterMode = FilterMode.Point;
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}
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else {
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texture.filterMode = FilterMode.Trilinear;
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}
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Color[] colors = texture.GetPixels();
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for(int i = 0; i < colors.Length; i++) {
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colors[i] = startingColor;
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}
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texture.SetPixels(colors);
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texture.Apply();
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spriteRenderer = GetComponent<SpriteRenderer>();
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sprite = Sprite.Create(texture, new Rect(0, 0, resolution.x, resolution.y), new Vector2(0.5f, 0.5f), resolution.x);
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spriteRenderer.sprite = sprite;
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}
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public Color[] GetPixels() {
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return texture.GetPixels();
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}
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public void SetPixels(Color[] colors) {
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if(interactable) {
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texture.SetPixels(colors);
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hasChanged = true;
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}
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}
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public byte[] ToPNG() {
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return texture.EncodeToPNG();
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}
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protected void Update() {
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if(hasChanged) {
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texture.Apply();
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}
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}
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protected void OnDrawGizmos()
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{
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Gizmos.DrawWireCube(transform.position, transform.localScale);
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}
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}
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