mirror of
https://github.com/Steffo99/better-tee.git
synced 2024-11-26 16:54:17 +00:00
56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace Mirror.Examples.Basic2
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{
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public class Player : NetworkBehaviour
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{
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[Header("Player Components")]
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public RectTransform rectTransform;
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public Image image;
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[Header("Child Text Objects")]
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public Text playerNameText;
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public Text playerDataText;
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[SyncVar]
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int playerNo;
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[SyncVar]
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int playerData;
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[SyncVar]
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Color playerColor;
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public override void OnStartServer()
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{
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base.OnStartServer();
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playerNo = connectionToClient.connectionId;
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playerColor = Random.ColorHSV(0f, 1f, 0.9f, 0.9f, 1f, 1f);
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InvokeRepeating(nameof(UpdateData), 1, 1);
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}
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void UpdateData()
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{
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playerData = Random.Range(100, 1000);
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}
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void Start()
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{
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transform.SetParent(GameObject.Find("PlayersPanel").transform);
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int x = 100 + ((playerNo % 4) * 150);
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int y = -170 - ((playerNo / 4) * 80);
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rectTransform.anchoredPosition = new Vector2(x, y);
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}
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void Update()
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{
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// shade the panel background for the local player
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if (isLocalPlayer)
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image.color = new Color(1f, 1f, 1f, 0.1f);
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playerNameText.color = playerColor;
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playerNameText.text = string.Format("Player {0:00}", playerNo);
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playerDataText.text = string.Format("Data: {0:000}", playerData);
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}
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}
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}
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