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PEP8 changes so PyCharm doesn't complain
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ac18c134dd
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1 changed files with 31 additions and 27 deletions
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@ -218,7 +218,7 @@ class World:
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self.bestiary: Bestiary = bestiary
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self.bestiary: Bestiary = bestiary
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"""Information about the bestiary, including sightings, kills and takling to NPCs."""
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"""Information about the bestiary, including sightings, kills and takling to NPCs."""
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self.journey_powers: JourneyPowers= journey_powers
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self.journey_powers: JourneyPowers = journey_powers
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"""Status of powers available in Journey mode."""
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"""Status of powers available in Journey mode."""
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def __repr__(self):
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def __repr__(self):
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@ -556,38 +556,42 @@ class World:
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# Oasis and Graveyard probably got new backgrounds.
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# Oasis and Graveyard probably got new backgrounds.
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new_bg_1 = f.int1()
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new_bg_1 = f.int1()
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new_bg_2 = f.int1()
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new_bg_2 = f.int1()
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new_bg_3 = f.int1() # Maybe oasis.
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new_bg_3 = f.int1() # Maybe oasis.
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new_bg_4 = f.int1()
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new_bg_4 = f.int1()
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new_bg_5 = f.int1()
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new_bg_5 = f.int1()
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backgrounds = Backgrounds(bg_underground_snow=bg_underground_snow,
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backgrounds = Backgrounds(
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bg_underground_jungle=bg_underground_jungle,
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bg_underground_snow=bg_underground_snow,
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bg_hell=bg_hell,
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bg_underground_jungle=bg_underground_jungle,
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bg_forest=bg_forest,
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bg_hell=bg_hell,
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bg_corruption=bg_corruption,
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bg_forest=bg_forest,
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bg_jungle=bg_jungle,
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bg_corruption=bg_corruption,
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bg_snow=bg_snow,
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bg_jungle=bg_jungle,
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bg_hallow=bg_hallow,
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bg_snow=bg_snow,
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bg_crimson=bg_crimson,
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bg_hallow=bg_hallow,
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bg_desert=bg_desert,
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bg_crimson=bg_crimson,
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bg_ocean=bg_ocean,
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bg_desert=bg_desert,
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new_bg_1=new_bg_1,
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bg_ocean=bg_ocean,
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new_bg_2=new_bg_2,
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new_bg_1=new_bg_1,
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new_bg_3=new_bg_3,
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new_bg_2=new_bg_2,
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new_bg_4=new_bg_4,
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new_bg_3=new_bg_3,
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new_bg_5=new_bg_5,)
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new_bg_4=new_bg_4,
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new_bg_5=new_bg_5,
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)
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combat_book_used = f.bool()
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combat_book_used = f.bool()
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saved_npcs = SavedNPCs(goblin_tinkerer=saved_goblin_tinkerer,
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saved_npcs = SavedNPCs(
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wizard=saved_wizard,
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goblin_tinkerer=saved_goblin_tinkerer,
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mechanic=saved_mechanic,
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wizard=saved_wizard,
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angler=saved_angler,
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mechanic=saved_mechanic,
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stylist=saved_stylist,
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angler=saved_angler,
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tax_collector=saved_tax_collector,
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stylist=saved_stylist,
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bartender=saved_bartender,
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tax_collector=saved_tax_collector,
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golfer=saved_golfer,
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bartender=saved_bartender,
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advanced_combat=combat_book_used)
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golfer=saved_golfer,
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advanced_combat=combat_book_used
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)
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lantern_night = LanternEvent(f.int4(), f.bool(), f.bool(), f.bool())
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lantern_night = LanternEvent(f.int4(), f.bool(), f.bool(), f.bool())
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