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96 lines
3.2 KiB
Markdown
96 lines
3.2 KiB
Markdown
# ![](https://gamepedia.cursecdn.com/terraria_gamepedia/e/ee/Lihzahrd.png?version=b8e7ea78b2f9f27a46e2e70d5684b344) `lihzahrd` [![](https://img.shields.io/pypi/v/lihzahrd)](https://pypi.org/project/lihzahrd/)
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A Terraria 1.4.2.3 world parser in Python.
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You can use this package to get programmer-friendly data from a Terraria world!
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Install with:
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```
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pip install lihzahrd
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```
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## Usage
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You can open a world file and get a `World` object by calling:
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```
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import lihzahrd
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world = lihzahrd.World.create_from_file("filename.wld")
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```
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It _will_ take a while to process: a small Terraria world contains more than 5 million tiles!
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Once you have a `World` object, you can use all data present in the save file by accessing [its attributes](http://gh.steffo.eu/lihzahrd/html/world.html).
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## Documentation
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The documentation is available [here](https://gh.steffo.eu/lihzahrd/html/).
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It's a bit messy and incomplete, as I still have not figured out the meaning of some data, and the code is in need of some refactoring.
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If you know something that isn't present in the documentation, please let me know [with an issue](https://github.com/Steffo99/lihzahrd/issues/new)!
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## PyPy
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`lihzahrd` is compatible with [PyPy](https://www.pypy.org), a faster implementation of Python!
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If you think that parsing a world takes too much time, you can use PyPy to reduce the required time by a factor of ~3!
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### Benchmarks
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Time to parse the same large world:
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- CPython took 11.45 s.
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- Pypy took 3.57 s!
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## Development
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To contribute to `lihzahrd`, you need to have [Poetry](https://poetry.eustace.io/) installed on your PC.
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After you've installed Poetry, clone the git repo with the command:
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```
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git clone https://github.com/Steffo99/lihzahrd
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```
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Then enter the new directory:
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```
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cd lihzahrd
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```
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And finally install all dependencies and the package:
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```
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poetry install
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```
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This will create a new virtualenv for the development of the library; you can activate it by typing:
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```
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poetry shell
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```
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Please note that for compatibility with PyPy, the project needs to target Python 3.6.
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### Building docs
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You can build the docs by entering the `docs_source` folder and running `make html`, then committing the whole `docs` folder.
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## References used
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- The [TEdit World Parser](https://github.com/TEdit/Terraria-Map-Editor/blob/master/TEditXna/Terraria/World.FileV2.cs), the most accurate source currently available.
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- The [tModLoader wiki](https://github.com/tModLoader/tModLoader/wiki), containing lists of all possible IDs.
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- The [Terrafirma world documentation](http://seancode.com/terrafirma/world.html), accurate for old worlds (version <69)
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- The [1.3.x.x world documentation](http://ludwig.schafer.free.fr/), a bit incomplete, but an useful source nevertheless.
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- A [JS World Parser](https://github.com/cokolele/terraria-world-parser/) on GitHub.
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- A [Background Guide](https://steamcommunity.com/sharedfiles/filedetails/?id=841032800) on Steam that displays all possible world backgrounds.
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## License
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`lihzahrd` is licensed under the [AGPL 3.0](/LICENSE.txt).
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That means you have to publish under the same license the source code of any program you create that uses `lihzahrd`.
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## See also
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- [flyingsnake](https://github.com/Steffo99/flyingsnake), a map renderer using this package
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