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octogem/Assets/Scripts/Components/Position/GemPosition.cs

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using UnityEngine;
public class GemPosition : GenericPosition
{
public override MapPosition Position
{
get
{
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return position;
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}
set
{
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position = value;
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if (Debug.isDebugBuild)
{
//Check if the tile is in the expected position
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Vector3 expectedPosition = new Vector3(position.x + 0.5f, position.y + 0.5f);
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if (transform.position != expectedPosition)
{
Debug.LogWarningFormat("{0}'s GemPosition is mismatched with its transform position.", gameObject.name);
}
}
}
}
}