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octogem/Assets/Scripts/Components/Position/TilePosition.cs

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2018-09-26 22:38:49 +00:00
using UnityEngine;
public class TilePosition : GenericPosition
{
public override MapPosition Position
{
get
{
return Position;
}
set
{
if (Debug.isDebugBuild)
{
//Check if the tile is in the expected position
Vector3 expectedPosition = new Vector3(Position.x, Position.y);
if (transform.position != expectedPosition)
{
Debug.LogWarningFormat("{0}'s TilePosition is mismatched with its transform position.", gameObject.name);
}
}
Position = value;
}
}
}