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26 lines
677 B
C#
26 lines
677 B
C#
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using UnityEngine;
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public class TilePosition : GenericPosition
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{
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public override MapPosition Position
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{
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get
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{
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return Position;
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}
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set
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{
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if (Debug.isDebugBuild)
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{
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//Check if the tile is in the expected position
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Vector3 expectedPosition = new Vector3(Position.x, Position.y);
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if (transform.position != expectedPosition)
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{
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Debug.LogWarningFormat("{0}'s TilePosition is mismatched with its transform position.", gameObject.name);
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}
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}
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Position = value;
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}
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}
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}
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