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37 lines
876 B
C#
37 lines
876 B
C#
using UnityEngine;
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public class GenericRenderer : MonoBehaviour
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{
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private RuntimeAnimatorController animatorController;
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private SpriteRenderer spriteRenderer;
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private Animator animator;
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public RuntimeAnimatorController AnimatorController
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{
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get
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{
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return animatorController;
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}
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set
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{
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animatorController = value;
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animator.runtimeAnimatorController = value;
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}
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}
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public virtual void Awake()
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{
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spriteRenderer = GetComponent<SpriteRenderer>();
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animator = GetComponent<Animator>();
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if (spriteRenderer == null)
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{
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Debug.LogError("Missing spriteRenderer on rendered GameObject");
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}
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if (animator == null)
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{
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Debug.LogError("Missiong animator on rendered GameObject");
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}
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}
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}
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