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24 lines
569 B
C#
24 lines
569 B
C#
using UnityEngine;
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using System.Collections.Generic;
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class BaseObjects : MonoBehaviour
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{
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public GameObject baseTile;
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public List<TileType> editorTileTypes;
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public Dictionary<string, TileType> tileTypes;
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private void Awake()
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{
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//Fill the tileTypes dictionary
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tileTypes = new Dictionary<string, TileType>();
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foreach(TileType tileType in editorTileTypes)
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{
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if(tileType == null)
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{
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continue;
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}
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tileTypes.Add(tileType.name, tileType);
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}
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}
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}
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