2013-07-15 21:12:38 +00:00
|
|
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
|
|
|
<object>
|
|
|
|
<spriteName>i_button</spriteName>
|
|
|
|
<solid>-1</solid>
|
|
|
|
<visible>-1</visible>
|
|
|
|
<depth>0</depth>
|
|
|
|
<persistent>0</persistent>
|
|
|
|
<parentName>o_generale</parentName>
|
|
|
|
<maskName><undefined></maskName>
|
|
|
|
<events>
|
|
|
|
<event eventtype="4" ename="o_chiave_red">
|
|
|
|
<action>
|
|
|
|
<libid>1</libid>
|
|
|
|
<id>203</id>
|
|
|
|
<kind>0</kind>
|
|
|
|
<userelative>0</userelative>
|
|
|
|
<isquestion>0</isquestion>
|
|
|
|
<useapplyto>-1</useapplyto>
|
|
|
|
<exetype>1</exetype>
|
|
|
|
<functionname>action_kill_object</functionname>
|
|
|
|
<codestring></codestring>
|
|
|
|
<whoName>o_lock_red</whoName>
|
|
|
|
<relative>0</relative>
|
|
|
|
<isnot>0</isnot>
|
|
|
|
</action>
|
2013-07-15 21:34:01 +00:00
|
|
|
<action>
|
|
|
|
<libid>1</libid>
|
|
|
|
<id>203</id>
|
|
|
|
<kind>0</kind>
|
|
|
|
<userelative>0</userelative>
|
|
|
|
<isquestion>0</isquestion>
|
|
|
|
<useapplyto>-1</useapplyto>
|
|
|
|
<exetype>1</exetype>
|
|
|
|
<functionname>action_kill_object</functionname>
|
|
|
|
<codestring></codestring>
|
|
|
|
<whoName>self</whoName>
|
|
|
|
<relative>0</relative>
|
|
|
|
<isnot>0</isnot>
|
|
|
|
</action>
|
|
|
|
<action>
|
|
|
|
<libid>1</libid>
|
|
|
|
<id>203</id>
|
|
|
|
<kind>0</kind>
|
|
|
|
<userelative>0</userelative>
|
|
|
|
<isquestion>0</isquestion>
|
|
|
|
<useapplyto>-1</useapplyto>
|
|
|
|
<exetype>1</exetype>
|
|
|
|
<functionname>action_kill_object</functionname>
|
|
|
|
<codestring></codestring>
|
|
|
|
<whoName>other</whoName>
|
|
|
|
<relative>0</relative>
|
|
|
|
<isnot>0</isnot>
|
|
|
|
</action>
|
2013-07-15 21:12:38 +00:00
|
|
|
</event>
|
|
|
|
</events>
|
|
|
|
<PhysicsObject>-1</PhysicsObject>
|
|
|
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
|
|
|
<PhysicsObjectShape>1</PhysicsObjectShape>
|
|
|
|
<PhysicsObjectDensity>0.300000011920929</PhysicsObjectDensity>
|
|
|
|
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
|
|
|
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
|
|
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
|
|
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
|
|
|
<PhysicsObjectFriction>10</PhysicsObjectFriction>
|
|
|
|
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
|
|
|
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
|
|
|
<PhysicsShapePoints>
|
|
|
|
<point>0,0</point>
|
|
|
|
<point>16,0</point>
|
|
|
|
<point>16,16</point>
|
|
|
|
<point>0,16</point>
|
|
|
|
</PhysicsShapePoints>
|
|
|
|
</object>
|