mirror of
https://github.com/Steffo99/stack.git
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This commit is contained in:
parent
a291e0bc70
commit
151f951ec5
7 changed files with 185 additions and 3 deletions
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@ -10,6 +10,7 @@
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<sprite>sprites\rtile</sprite>
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<sprite>sprites\octo</sprite>
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<sprite>sprites\radio</sprite>
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<sprite>sprites\mousefollow</sprite>
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<sprite>sprites\bigsphere</sprite>
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<sprite>sprites\radiocube</sprite>
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<sprite>sprites\radiotri</sprite>
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@ -60,8 +61,8 @@
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<paths name="paths"/>
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<scripts name="scripts">
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<script>scripts\saverecord.gml</script>
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<script>scripts\saveX.gml</script>
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<script>scripts\resetrecord.gml</script>
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<script>scripts\saveX.gml</script>
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<script>scripts\resetX.gml</script>
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<script>scripts\loadX.gml</script>
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<script>scripts\togglefullscreen.gml</script>
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@ -70,6 +71,7 @@
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<script>scripts\rollL.gml</script>
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<script>scripts\rollR.gml</script>
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<script>scripts\rocketup.gml</script>
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<script>scripts\localrocket.gml</script>
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</scripts>
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<fonts name="fonts">
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<font>fonts\points</font>
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@ -85,6 +87,7 @@
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</objects>
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<objects name="Radio">
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<object>objects\o_radio_palla</object>
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<object>objects\o_radio_local</object>
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<object>objects\o_radio_palla_grande</object>
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<object>objects\o_radio_cubo</object>
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<object>objects\o_radio_triangolo</object>
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153
objects/o_radio_local.object.gmx
Normal file
153
objects/o_radio_local.object.gmx
Normal file
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@ -0,0 +1,153 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>mousefollow</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="5" enumb="76">
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<action>
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<libid>1</libid>
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<id>601</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_execute_script</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>9</kind>
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<script>rollR</script>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="5" enumb="75">
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<action>
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<libid>1</libid>
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<id>601</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_execute_script</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>9</kind>
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<script>rollL</script>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="9" enumb="79">
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<action>
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<libid>1</libid>
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<id>601</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_execute_script</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>9</kind>
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<script>localrocket</script>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.800000011920929</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>3</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>15</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>8,8</point>
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<point>8,8</point>
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</PhysicsShapePoints>
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</object>
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@ -1,7 +1,7 @@
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//Seleziona il primo oggetto.
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selected = 0;
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//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
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totalitems = 25;
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totalitems = 26;
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//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
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stack_names[0] = o_squadra_sin;
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stack_names[1] = o_gomma_piccola;
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@ -29,6 +29,7 @@ stack_names[22] = o_radio_triangolo_2;
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stack_names[23] = o_squadra_des;
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stack_names[24] = o_wall_norm;
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stack_names[25] = o_radio_palla_grande;
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stack_names[26] = o_radio_local;
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//Disattiva il mouse normale visto che viene generato automaticamente.
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window_set_cursor(cr_none);
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//Apri il file di salvataggio, carica il record e chiudi il file.
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1
scripts/localrocket.gml
Normal file
1
scripts/localrocket.gml
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@ -0,0 +1 @@
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physics_apply_local_impulse(x, y, 0, -100);
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@ -1,5 +1,5 @@
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//Attiva e disattiva lo schermo intero.
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if window_get_fullscreen()
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if window_get_fullscreen() = true
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{
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window_set_fullscreen(false);
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}
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BIN
sprites/images/mousefollow_0.png
Normal file
BIN
sprites/images/mousefollow_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 119 B |
24
sprites/mousefollow.sprite.gmx
Normal file
24
sprites/mousefollow.sprite.gmx
Normal file
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@ -0,0 +1,24 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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||||
<sprite>
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<xorig>8</xorig>
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<yorigin>8</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>15</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>15</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>16</width>
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<height>16</height>
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<frames>
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<frame index="0">images\mousefollow_0.png</frame>
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</frames>
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</sprite>
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