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Aggiunta la moonball.
Non ha quasi gravità!
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3 changed files with 50 additions and 0 deletions
26
objects/moon.object.gmx
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26
objects/moon.object.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>moonball</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>stackdrop</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.0500000007450581</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>3</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>12,12</point>
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<point>12,12</point>
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</PhysicsShapePoints>
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</object>
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BIN
sprites/images/moonball_0.png
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BIN
sprites/images/moonball_0.png
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Binary file not shown.
After Width: | Height: | Size: 171 B |
24
sprites/moonball.sprite.gmx
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24
sprites/moonball.sprite.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sprite>
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<xorig>12</xorig>
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<yorigin>12</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>23</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>23</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>24</width>
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<height>24</height>
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<frames>
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<frame index="0">images\moonball_0.png</frame>
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</frames>
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</sprite>
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