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Nuovi totem di legno.
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parent
62fab95771
commit
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9 changed files with 116 additions and 7 deletions
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@ -58,6 +58,8 @@
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<sprite>sprites\i_totemH</sprite>
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<sprite>sprites\i_totemI</sprite>
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<sprite>sprites\i_totemJ</sprite>
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<sprite>sprites\i_totemK</sprite>
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<sprite>sprites\i_totemL</sprite>
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</sprites>
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<sprites name="Metal">
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<sprite>sprites\i_m_totemA</sprite>
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@ -128,9 +130,8 @@
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<object>objects\o_totem_H</object>
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<object>objects\o_totem_I</object>
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<object>objects\o_totem_J</object>
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</objects>
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<objects name="Metal">
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<object>objects\o_m_totemA</object>
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<object>objects\o_totem_K</object>
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<object>objects\o_totem_L</object>
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</objects>
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</objects>
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<objects name="Scuola">
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28
objects/o_totem_K.object.gmx
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28
objects/o_totem_K.object.gmx
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@ -0,0 +1,28 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>i_totemK</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>32,0</point>
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<point>32,32</point>
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<point>0,32</point>
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</PhysicsShapePoints>
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</object>
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28
objects/o_totem_L.object.gmx
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28
objects/o_totem_L.object.gmx
Normal file
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@ -0,0 +1,28 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>i_totemL</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events/>
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>1</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>10</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints>
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<point>0,0</point>
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<point>32,0</point>
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<point>32,32</point>
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<point>0,32</point>
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</PhysicsShapePoints>
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</object>
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@ -16,7 +16,7 @@
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<makerSettings>
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<isSet>-1</isSet>
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<w>1091</w>
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<h>483</h>
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<h>463</h>
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<showGrid>0</showGrid>
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<showObjects>-1</showObjects>
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<showTiles>-1</showTiles>
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@ -26,8 +26,8 @@
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<deleteUnderlyingObj>0</deleteUnderlyingObj>
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<deleteUnderlyingTiles>-1</deleteUnderlyingTiles>
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<page>0</page>
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<xoffset>-151</xoffset>
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<yoffset>4250</yoffset>
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<xoffset>164</xoffset>
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<yoffset>4418</yoffset>
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</makerSettings>
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<backgrounds>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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@ -1,9 +1,11 @@
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//Script di inizializzazione della modalità "Totem".
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//Imposta il numero di totem impilati a 0.
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pile = 0;
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//Seleziona il primo oggetto.
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selected = 0;
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//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
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totalitems = 9;
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totalitems = 11;
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//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
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totem_list[0] = o_totem_A;
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totem_list[1] = o_totem_B;
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@ -15,6 +17,8 @@ totem_list[6] = o_totem_G;
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totem_list[7] = o_totem_H;
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totem_list[8] = o_totem_I;
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totem_list[9] = o_totem_J;
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totem_list[10] = o_totem_K;
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totem_list[11] = o_totem_L;
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//Cambia il mouse.
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window_set_cursor(cr_cross);
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//Apri il file di salvataggio, carica il record e chiudi il file.
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24
sprites/i_totemK.sprite.gmx
Normal file
24
sprites/i_totemK.sprite.gmx
Normal file
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@ -0,0 +1,24 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sprite>
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<xorig>16</xorig>
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<yorigin>16</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>31</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>31</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>32</width>
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<height>32</height>
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<frames>
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<frame index="0">images\i_totemK_0.png</frame>
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</frames>
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</sprite>
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24
sprites/i_totemL.sprite.gmx
Normal file
24
sprites/i_totemL.sprite.gmx
Normal file
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@ -0,0 +1,24 @@
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<sprite>
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<xorig>16</xorig>
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<yorigin>16</yorigin>
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<colkind>1</colkind>
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<coltolerance>0</coltolerance>
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<sepmasks>0</sepmasks>
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<bboxmode>0</bboxmode>
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<bbox_left>0</bbox_left>
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<bbox_right>31</bbox_right>
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<bbox_top>0</bbox_top>
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<bbox_bottom>31</bbox_bottom>
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<HTile>0</HTile>
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<VTile>0</VTile>
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<TextureGroups>
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<TextureGroup0>0</TextureGroup0>
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</TextureGroups>
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<For3D>0</For3D>
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<width>32</width>
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<height>32</height>
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<frames>
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<frame index="0">images\i_totemL_0.png</frame>
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</frames>
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</sprite>
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BIN
sprites/images/i_totemK_0.png
Normal file
BIN
sprites/images/i_totemK_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 147 B |
BIN
sprites/images/i_totemL_0.png
Normal file
BIN
sprites/images/i_totemL_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 181 B |
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