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Bugfix. Aggiunto TotalItems.
Sistemato il bug in cui venivano creati oggetti inesistenti, #10.
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2 changed files with 137 additions and 1 deletions
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@ -773,6 +773,34 @@ instance_create(mouse_x,mouse_y,stack_names[selected]);
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</action>
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</event>
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<event eventtype="9" enumb="39">
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<action>
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<libid>1</libid>
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<id>612</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>-1</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_if_variable</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>selected</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>totalitems</string>
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</argument>
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<argument>
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<kind>4</kind>
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<string>1</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>611</id>
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@ -797,8 +825,74 @@ instance_create(mouse_x,mouse_y,stack_names[selected]);
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>421</id>
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<kind>3</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>0</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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<action>
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<libid>1</libid>
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<id>611</id>
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<kind>6</kind>
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>selected</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="9" enumb="37">
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<action>
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<libid>1</libid>
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<id>612</id>
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<kind>0</kind>
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<userelative>0</userelative>
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<isquestion>-1</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>1</exetype>
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<functionname>action_if_variable</functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>0</kind>
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<string>selected</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>0</string>
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</argument>
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<argument>
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<kind>4</kind>
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<string>2</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>611</id>
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@ -823,6 +917,44 @@ instance_create(mouse_x,mouse_y,stack_names[selected]);
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>421</id>
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<kind>3</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>0</useapplyto>
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<exetype>0</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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</action>
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<action>
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<libid>1</libid>
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<id>611</id>
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<kind>6</kind>
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<userelative>-1</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>selected</string>
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</argument>
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<argument>
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<kind>0</kind>
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<string>totalitems</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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@ -1,5 +1,7 @@
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//Inizia selezionando la squadra.
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//Seleziona il primo oggetto.
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selected = 0;
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//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
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totalitems = 7;
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//Questo è un array con tutti i nomi degli oggetti da fare spawnare.
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stack_names[0] = squadraL;
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stack_names[1] = gomma;
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@ -18,3 +20,5 @@ spr_names[4] = libro_mate;
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spr_names[5] = temper;
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spr_names[6] = bigball;
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spr_names[7] = matitasp;
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//Disattiva il mouse normale visto che viene generato automaticamente.
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window_set_cursor(cr_none);
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