Aggiunti nuvovi totem; riorganizzati oggetti.
|
@ -27,6 +27,13 @@
|
||||||
<sprite>sprites\totemA</sprite>
|
<sprite>sprites\totemA</sprite>
|
||||||
<sprite>sprites\totemB</sprite>
|
<sprite>sprites\totemB</sprite>
|
||||||
<sprite>sprites\totemC</sprite>
|
<sprite>sprites\totemC</sprite>
|
||||||
|
<sprite>sprites\totemD</sprite>
|
||||||
|
<sprite>sprites\totemE</sprite>
|
||||||
|
<sprite>sprites\totemF</sprite>
|
||||||
|
<sprite>sprites\totemG</sprite>
|
||||||
|
<sprite>sprites\totemH</sprite>
|
||||||
|
<sprite>sprites\totemI</sprite>
|
||||||
|
<sprite>sprites\totemJ</sprite>
|
||||||
<sprite>sprites\t_maxi</sprite>
|
<sprite>sprites\t_maxi</sprite>
|
||||||
<sprite>sprites\t_sidewalls</sprite>
|
<sprite>sprites\t_sidewalls</sprite>
|
||||||
<sprite>sprites\t_twotris</sprite>
|
<sprite>sprites\t_twotris</sprite>
|
||||||
|
|
|
@ -52,29 +52,6 @@
|
||||||
<isnot>0</isnot>
|
<isnot>0</isnot>
|
||||||
</action>
|
</action>
|
||||||
</event>
|
</event>
|
||||||
<event eventtype="4" ename="magnet">
|
|
||||||
<action>
|
|
||||||
<libid>1</libid>
|
|
||||||
<id>603</id>
|
|
||||||
<kind>7</kind>
|
|
||||||
<userelative>0</userelative>
|
|
||||||
<isquestion>0</isquestion>
|
|
||||||
<useapplyto>-1</useapplyto>
|
|
||||||
<exetype>2</exetype>
|
|
||||||
<functionname></functionname>
|
|
||||||
<codestring></codestring>
|
|
||||||
<whoName>self</whoName>
|
|
||||||
<relative>0</relative>
|
|
||||||
<isnot>0</isnot>
|
|
||||||
<arguments>
|
|
||||||
<argument>
|
|
||||||
<kind>1</kind>
|
|
||||||
<string>physics_apply_local_force(0, 0, 0, -1500)
|
|
||||||
</string>
|
|
||||||
</argument>
|
|
||||||
</arguments>
|
|
||||||
</action>
|
|
||||||
</event>
|
|
||||||
<event eventtype="4" ename="boom">
|
<event eventtype="4" ename="boom">
|
||||||
<action>
|
<action>
|
||||||
<libid>1</libid>
|
<libid>1</libid>
|
||||||
|
@ -101,6 +78,29 @@
|
||||||
</arguments>
|
</arguments>
|
||||||
</action>
|
</action>
|
||||||
</event>
|
</event>
|
||||||
|
<event eventtype="4" ename="magnet">
|
||||||
|
<action>
|
||||||
|
<libid>1</libid>
|
||||||
|
<id>603</id>
|
||||||
|
<kind>7</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
||||||
|
<useapplyto>-1</useapplyto>
|
||||||
|
<exetype>2</exetype>
|
||||||
|
<functionname></functionname>
|
||||||
|
<codestring></codestring>
|
||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
|
||||||
|
<isnot>0</isnot>
|
||||||
|
<arguments>
|
||||||
|
<argument>
|
||||||
|
<kind>1</kind>
|
||||||
|
<string>physics_apply_local_force(0, 0, 0, -1500)
|
||||||
|
</string>
|
||||||
|
</argument>
|
||||||
|
</arguments>
|
||||||
|
</action>
|
||||||
|
</event>
|
||||||
<event eventtype="8" enumb="0">
|
<event eventtype="8" enumb="0">
|
||||||
<action>
|
<action>
|
||||||
<libid>1</libid>
|
<libid>1</libid>
|
||||||
|
|
|
@ -78,29 +78,6 @@
|
||||||
<isnot>0</isnot>
|
<isnot>0</isnot>
|
||||||
</action>
|
</action>
|
||||||
</event>
|
</event>
|
||||||
<event eventtype="4" ename="magnet">
|
|
||||||
<action>
|
|
||||||
<libid>1</libid>
|
|
||||||
<id>603</id>
|
|
||||||
<kind>7</kind>
|
|
||||||
<userelative>0</userelative>
|
|
||||||
<isquestion>0</isquestion>
|
|
||||||
<useapplyto>-1</useapplyto>
|
|
||||||
<exetype>2</exetype>
|
|
||||||
<functionname></functionname>
|
|
||||||
<codestring></codestring>
|
|
||||||
<whoName>self</whoName>
|
|
||||||
<relative>0</relative>
|
|
||||||
<isnot>0</isnot>
|
|
||||||
<arguments>
|
|
||||||
<argument>
|
|
||||||
<kind>1</kind>
|
|
||||||
<string>physics_apply_local_force(0, 0, 0, -1500)
|
|
||||||
</string>
|
|
||||||
</argument>
|
|
||||||
</arguments>
|
|
||||||
</action>
|
|
||||||
</event>
|
|
||||||
<event eventtype="4" ename="boom">
|
<event eventtype="4" ename="boom">
|
||||||
<action>
|
<action>
|
||||||
<libid>1</libid>
|
<libid>1</libid>
|
||||||
|
@ -127,6 +104,29 @@
|
||||||
</arguments>
|
</arguments>
|
||||||
</action>
|
</action>
|
||||||
</event>
|
</event>
|
||||||
|
<event eventtype="4" ename="magnet">
|
||||||
|
<action>
|
||||||
|
<libid>1</libid>
|
||||||
|
<id>603</id>
|
||||||
|
<kind>7</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
||||||
|
<useapplyto>-1</useapplyto>
|
||||||
|
<exetype>2</exetype>
|
||||||
|
<functionname></functionname>
|
||||||
|
<codestring></codestring>
|
||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
|
||||||
|
<isnot>0</isnot>
|
||||||
|
<arguments>
|
||||||
|
<argument>
|
||||||
|
<kind>1</kind>
|
||||||
|
<string>physics_apply_local_force(0, 0, 0, -1500)
|
||||||
|
</string>
|
||||||
|
</argument>
|
||||||
|
</arguments>
|
||||||
|
</action>
|
||||||
|
</event>
|
||||||
<event eventtype="8" enumb="0">
|
<event eventtype="8" enumb="0">
|
||||||
<action>
|
<action>
|
||||||
<libid>1</libid>
|
<libid>1</libid>
|
||||||
|
|
|
@ -8,6 +8,22 @@
|
||||||
<parentName><undefined></parentName>
|
<parentName><undefined></parentName>
|
||||||
<maskName><undefined></maskName>
|
<maskName><undefined></maskName>
|
||||||
<events>
|
<events>
|
||||||
|
<event eventtype="4" ename="boom">
|
||||||
|
<action>
|
||||||
|
<libid>1</libid>
|
||||||
|
<id>203</id>
|
||||||
|
<kind>0</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
||||||
|
<useapplyto>-1</useapplyto>
|
||||||
|
<exetype>1</exetype>
|
||||||
|
<functionname>action_kill_object</functionname>
|
||||||
|
<codestring></codestring>
|
||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
|
||||||
|
<isnot>0</isnot>
|
||||||
|
</action>
|
||||||
|
</event>
|
||||||
<event eventtype="4" ename="magnet">
|
<event eventtype="4" ename="magnet">
|
||||||
<action>
|
<action>
|
||||||
<libid>1</libid>
|
<libid>1</libid>
|
||||||
|
@ -31,22 +47,6 @@
|
||||||
</arguments>
|
</arguments>
|
||||||
</action>
|
</action>
|
||||||
</event>
|
</event>
|
||||||
<event eventtype="4" ename="boom">
|
|
||||||
<action>
|
|
||||||
<libid>1</libid>
|
|
||||||
<id>203</id>
|
|
||||||
<kind>0</kind>
|
|
||||||
<userelative>0</userelative>
|
|
||||||
<isquestion>0</isquestion>
|
|
||||||
<useapplyto>-1</useapplyto>
|
|
||||||
<exetype>1</exetype>
|
|
||||||
<functionname>action_kill_object</functionname>
|
|
||||||
<codestring></codestring>
|
|
||||||
<whoName>self</whoName>
|
|
||||||
<relative>0</relative>
|
|
||||||
<isnot>0</isnot>
|
|
||||||
</action>
|
|
||||||
</event>
|
|
||||||
<event eventtype="7" enumb="0">
|
<event eventtype="7" enumb="0">
|
||||||
<action>
|
<action>
|
||||||
<libid>1</libid>
|
<libid>1</libid>
|
||||||
|
|
BIN
sprites/images/totemD_0.png
Normal file
After Width: | Height: | Size: 178 B |
BIN
sprites/images/totemE_0.png
Normal file
After Width: | Height: | Size: 136 B |
BIN
sprites/images/totemF_0.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
sprites/images/totemG_0.png
Normal file
After Width: | Height: | Size: 179 B |
BIN
sprites/images/totemH_0.png
Normal file
After Width: | Height: | Size: 181 B |
BIN
sprites/images/totemI_0.png
Normal file
After Width: | Height: | Size: 168 B |
BIN
sprites/images/totemJ_0.png
Normal file
After Width: | Height: | Size: 146 B |
24
sprites/totemD.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\totemD_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/totemE.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\totemE_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/totemF.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\totemF_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/totemG.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\totemG_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/totemH.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\totemH_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/totemI.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
|
||||||
|
<bbox_right>31</bbox_right>
|
||||||
|
<bbox_top>0</bbox_top>
|
||||||
|
<bbox_bottom>31</bbox_bottom>
|
||||||
|
<HTile>0</HTile>
|
||||||
|
<VTile>0</VTile>
|
||||||
|
<TextureGroups>
|
||||||
|
<TextureGroup0>0</TextureGroup0>
|
||||||
|
</TextureGroups>
|
||||||
|
<For3D>0</For3D>
|
||||||
|
<width>32</width>
|
||||||
|
<height>32</height>
|
||||||
|
<frames>
|
||||||
|
<frame index="0">images\totemI_0.png</frame>
|
||||||
|
</frames>
|
||||||
|
</sprite>
|
24
sprites/totemJ.sprite.gmx
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<sprite>
|
||||||
|
<xorig>16</xorig>
|
||||||
|
<yorigin>16</yorigin>
|
||||||
|
<colkind>1</colkind>
|
||||||
|
<coltolerance>0</coltolerance>
|
||||||
|
<sepmasks>0</sepmasks>
|
||||||
|
<bboxmode>0</bboxmode>
|
||||||
|
<bbox_left>0</bbox_left>
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<height>32</height>
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<frames>
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<frame index="0">images\totemJ_0.png</frame>
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</frames>
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</sprite>
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