mirror of
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Aggiunti nuovi muri usabili.
This commit is contained in:
parent
6a199b9eca
commit
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9 changed files with 445 additions and 4 deletions
|
@ -235,6 +235,10 @@
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||||||
</objects>
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</objects>
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||||||
<objects name="Piazzabili">
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<objects name="Piazzabili">
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||||||
<object>objects\o_wall_norm</object>
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<object>objects\o_wall_norm</object>
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||||||
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<object>objects\o_wall_norm_L_D</object>
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||||||
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<object>objects\o_wall_norm_L_U</object>
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||||||
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<object>objects\o_wall_norm_R_U</object>
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||||||
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<object>objects\o_wall_norm_R_D</object>
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||||||
</objects>
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</objects>
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||||||
</objects>
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</objects>
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||||||
</objects>
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</objects>
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||||||
|
|
108
objects/o_wall_norm_L_D.object.gmx
Normal file
108
objects/o_wall_norm_L_D.object.gmx
Normal file
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@ -0,0 +1,108 @@
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||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<object>
|
||||||
|
<spriteName>i_half_L_D</spriteName>
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||||||
|
<solid>-1</solid>
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||||||
|
<visible>-1</visible>
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||||||
|
<depth>0</depth>
|
||||||
|
<persistent>0</persistent>
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||||||
|
<parentName>o_generale</parentName>
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||||||
|
<maskName><undefined></maskName>
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||||||
|
<events>
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||||||
|
<event eventtype="8" enumb="0">
|
||||||
|
<action>
|
||||||
|
<libid>1</libid>
|
||||||
|
<id>612</id>
|
||||||
|
<kind>0</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>-1</isquestion>
|
||||||
|
<useapplyto>-1</useapplyto>
|
||||||
|
<exetype>1</exetype>
|
||||||
|
<functionname>action_if_variable</functionname>
|
||||||
|
<codestring></codestring>
|
||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
|
||||||
|
<isnot>0</isnot>
|
||||||
|
<arguments>
|
||||||
|
<argument>
|
||||||
|
<kind>0</kind>
|
||||||
|
<string>debug_mode</string>
|
||||||
|
</argument>
|
||||||
|
<argument>
|
||||||
|
<kind>0</kind>
|
||||||
|
<string>true</string>
|
||||||
|
</argument>
|
||||||
|
<argument>
|
||||||
|
<kind>4</kind>
|
||||||
|
<string>0</string>
|
||||||
|
</argument>
|
||||||
|
</arguments>
|
||||||
|
</action>
|
||||||
|
<action>
|
||||||
|
<libid>1</libid>
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||||||
|
<id>603</id>
|
||||||
|
<kind>7</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
||||||
|
<useapplyto>-1</useapplyto>
|
||||||
|
<exetype>2</exetype>
|
||||||
|
<functionname></functionname>
|
||||||
|
<codestring></codestring>
|
||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
|
||||||
|
<isnot>0</isnot>
|
||||||
|
<arguments>
|
||||||
|
<argument>
|
||||||
|
<kind>1</kind>
|
||||||
|
<string>draw_set_color(c_ltgray);
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||||||
|
physics_draw_debug();
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||||||
|
</string>
|
||||||
|
</argument>
|
||||||
|
</arguments>
|
||||||
|
</action>
|
||||||
|
<action>
|
||||||
|
<libid>1</libid>
|
||||||
|
<id>421</id>
|
||||||
|
<kind>3</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
||||||
|
<useapplyto>0</useapplyto>
|
||||||
|
<exetype>0</exetype>
|
||||||
|
<functionname></functionname>
|
||||||
|
<codestring></codestring>
|
||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
|
||||||
|
<isnot>0</isnot>
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||||||
|
</action>
|
||||||
|
<action>
|
||||||
|
<libid>1</libid>
|
||||||
|
<id>500</id>
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||||||
|
<kind>0</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
||||||
|
<useapplyto>0</useapplyto>
|
||||||
|
<exetype>2</exetype>
|
||||||
|
<functionname></functionname>
|
||||||
|
<codestring>draw_self();</codestring>
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||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
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||||||
|
<isnot>0</isnot>
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||||||
|
</action>
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||||||
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</event>
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||||||
|
</events>
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||||||
|
<PhysicsObject>-1</PhysicsObject>
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||||||
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||||
|
<PhysicsObjectShape>2</PhysicsObjectShape>
|
||||||
|
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||||
|
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||||
|
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||||
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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||||||
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||||
|
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||||
|
<PhysicsObjectAwake>0</PhysicsObjectAwake>
|
||||||
|
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||||
|
<PhysicsShapePoints>
|
||||||
|
<point>0,0</point>
|
||||||
|
<point>32,32</point>
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||||||
|
<point>0,32</point>
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||||||
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</PhysicsShapePoints>
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||||||
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</object>
|
108
objects/o_wall_norm_L_U.object.gmx
Normal file
108
objects/o_wall_norm_L_U.object.gmx
Normal file
|
@ -0,0 +1,108 @@
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||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
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<object>
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||||||
|
<spriteName>i_half_L_U</spriteName>
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||||||
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<solid>-1</solid>
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||||||
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<visible>-1</visible>
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||||||
|
<depth>0</depth>
|
||||||
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<persistent>0</persistent>
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||||||
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<parentName>o_generale</parentName>
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||||||
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<maskName><undefined></maskName>
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||||||
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<events>
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||||||
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<event eventtype="8" enumb="0">
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||||||
|
<action>
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||||||
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<libid>1</libid>
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||||||
|
<id>612</id>
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||||||
|
<kind>0</kind>
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||||||
|
<userelative>0</userelative>
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||||||
|
<isquestion>-1</isquestion>
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||||||
|
<useapplyto>-1</useapplyto>
|
||||||
|
<exetype>1</exetype>
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||||||
|
<functionname>action_if_variable</functionname>
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||||||
|
<codestring></codestring>
|
||||||
|
<whoName>self</whoName>
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||||||
|
<relative>0</relative>
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||||||
|
<isnot>0</isnot>
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||||||
|
<arguments>
|
||||||
|
<argument>
|
||||||
|
<kind>0</kind>
|
||||||
|
<string>debug_mode</string>
|
||||||
|
</argument>
|
||||||
|
<argument>
|
||||||
|
<kind>0</kind>
|
||||||
|
<string>true</string>
|
||||||
|
</argument>
|
||||||
|
<argument>
|
||||||
|
<kind>4</kind>
|
||||||
|
<string>0</string>
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||||||
|
</argument>
|
||||||
|
</arguments>
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||||||
|
</action>
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||||||
|
<action>
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||||||
|
<libid>1</libid>
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||||||
|
<id>603</id>
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||||||
|
<kind>7</kind>
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||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
||||||
|
<useapplyto>-1</useapplyto>
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||||||
|
<exetype>2</exetype>
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||||||
|
<functionname></functionname>
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||||||
|
<codestring></codestring>
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||||||
|
<whoName>self</whoName>
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||||||
|
<relative>0</relative>
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||||||
|
<isnot>0</isnot>
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||||||
|
<arguments>
|
||||||
|
<argument>
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||||||
|
<kind>1</kind>
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||||||
|
<string>draw_set_color(c_ltgray);
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physics_draw_debug();
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</string>
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||||||
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</argument>
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||||||
|
</arguments>
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||||||
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</action>
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||||||
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<action>
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||||||
|
<libid>1</libid>
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||||||
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<id>421</id>
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||||||
|
<kind>3</kind>
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||||||
|
<userelative>0</userelative>
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||||||
|
<isquestion>0</isquestion>
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||||||
|
<useapplyto>0</useapplyto>
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||||||
|
<exetype>0</exetype>
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||||||
|
<functionname></functionname>
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||||||
|
<codestring></codestring>
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||||||
|
<whoName>self</whoName>
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||||||
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<relative>0</relative>
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||||||
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<isnot>0</isnot>
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||||||
|
</action>
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||||||
|
<action>
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||||||
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<libid>1</libid>
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||||||
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<id>500</id>
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||||||
|
<kind>0</kind>
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||||||
|
<userelative>0</userelative>
|
||||||
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<isquestion>0</isquestion>
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||||||
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<useapplyto>0</useapplyto>
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||||||
|
<exetype>2</exetype>
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||||||
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<functionname></functionname>
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||||||
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<codestring>draw_self();</codestring>
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||||||
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<whoName>self</whoName>
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||||||
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<relative>0</relative>
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||||||
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<isnot>0</isnot>
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||||||
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</action>
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||||||
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</event>
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||||||
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</events>
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||||||
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<PhysicsObject>-1</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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||||||
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<PhysicsObjectShape>2</PhysicsObjectShape>
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||||||
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<PhysicsObjectDensity>0</PhysicsObjectDensity>
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||||||
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<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
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||||||
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<PhysicsObjectGroup>1</PhysicsObjectGroup>
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||||||
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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||||||
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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||||||
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<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
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||||||
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<PhysicsObjectAwake>0</PhysicsObjectAwake>
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||||||
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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||||||
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<PhysicsShapePoints>
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||||||
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<point>0,0</point>
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||||||
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<point>32,0</point>
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<point>0,32</point>
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</PhysicsShapePoints>
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</object>
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108
objects/o_wall_norm_R_D.object.gmx
Normal file
108
objects/o_wall_norm_R_D.object.gmx
Normal file
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@ -0,0 +1,108 @@
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||||||
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
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<object>
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<spriteName>i_half_R_D</spriteName>
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<solid>-1</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName>o_generale</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>612</id>
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||||||
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<kind>0</kind>
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||||||
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<userelative>0</userelative>
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||||||
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<isquestion>-1</isquestion>
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||||||
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<useapplyto>-1</useapplyto>
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||||||
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<exetype>1</exetype>
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||||||
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<functionname>action_if_variable</functionname>
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||||||
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<codestring></codestring>
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||||||
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<whoName>self</whoName>
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||||||
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<relative>0</relative>
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||||||
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<isnot>0</isnot>
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||||||
|
<arguments>
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||||||
|
<argument>
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||||||
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<kind>0</kind>
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<string>debug_mode</string>
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|
</argument>
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||||||
|
<argument>
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<kind>0</kind>
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<string>true</string>
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</argument>
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<argument>
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<kind>4</kind>
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<string>0</string>
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</argument>
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</arguments>
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</action>
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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|
<userelative>0</userelative>
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||||||
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<isquestion>0</isquestion>
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|
<useapplyto>-1</useapplyto>
|
||||||
|
<exetype>2</exetype>
|
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|
<functionname></functionname>
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|
<codestring></codestring>
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|
<whoName>self</whoName>
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|
<relative>0</relative>
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|
<isnot>0</isnot>
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|
<arguments>
|
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|
<argument>
|
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<kind>1</kind>
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<string>draw_set_color(c_ltgray);
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physics_draw_debug();
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</string>
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</argument>
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</arguments>
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|
</action>
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<action>
|
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<libid>1</libid>
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||||||
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<id>421</id>
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||||||
|
<kind>3</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
||||||
|
<useapplyto>0</useapplyto>
|
||||||
|
<exetype>0</exetype>
|
||||||
|
<functionname></functionname>
|
||||||
|
<codestring></codestring>
|
||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
|
||||||
|
<isnot>0</isnot>
|
||||||
|
</action>
|
||||||
|
<action>
|
||||||
|
<libid>1</libid>
|
||||||
|
<id>500</id>
|
||||||
|
<kind>0</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
||||||
|
<useapplyto>0</useapplyto>
|
||||||
|
<exetype>2</exetype>
|
||||||
|
<functionname></functionname>
|
||||||
|
<codestring>draw_self();</codestring>
|
||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
|
||||||
|
<isnot>0</isnot>
|
||||||
|
</action>
|
||||||
|
</event>
|
||||||
|
</events>
|
||||||
|
<PhysicsObject>-1</PhysicsObject>
|
||||||
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||||
|
<PhysicsObjectShape>2</PhysicsObjectShape>
|
||||||
|
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||||
|
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||||
|
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||||
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||||
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||||
|
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||||
|
<PhysicsObjectAwake>0</PhysicsObjectAwake>
|
||||||
|
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||||
|
<PhysicsShapePoints>
|
||||||
|
<point>32,0</point>
|
||||||
|
<point>32,32</point>
|
||||||
|
<point>0,32</point>
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</PhysicsShapePoints>
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</object>
|
108
objects/o_wall_norm_R_U.object.gmx
Normal file
108
objects/o_wall_norm_R_U.object.gmx
Normal file
|
@ -0,0 +1,108 @@
|
||||||
|
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
||||||
|
<object>
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||||||
|
<spriteName>i_half_R_U</spriteName>
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||||||
|
<solid>-1</solid>
|
||||||
|
<visible>-1</visible>
|
||||||
|
<depth>0</depth>
|
||||||
|
<persistent>0</persistent>
|
||||||
|
<parentName>o_generale</parentName>
|
||||||
|
<maskName><undefined></maskName>
|
||||||
|
<events>
|
||||||
|
<event eventtype="8" enumb="0">
|
||||||
|
<action>
|
||||||
|
<libid>1</libid>
|
||||||
|
<id>612</id>
|
||||||
|
<kind>0</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>-1</isquestion>
|
||||||
|
<useapplyto>-1</useapplyto>
|
||||||
|
<exetype>1</exetype>
|
||||||
|
<functionname>action_if_variable</functionname>
|
||||||
|
<codestring></codestring>
|
||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
|
||||||
|
<isnot>0</isnot>
|
||||||
|
<arguments>
|
||||||
|
<argument>
|
||||||
|
<kind>0</kind>
|
||||||
|
<string>debug_mode</string>
|
||||||
|
</argument>
|
||||||
|
<argument>
|
||||||
|
<kind>0</kind>
|
||||||
|
<string>true</string>
|
||||||
|
</argument>
|
||||||
|
<argument>
|
||||||
|
<kind>4</kind>
|
||||||
|
<string>0</string>
|
||||||
|
</argument>
|
||||||
|
</arguments>
|
||||||
|
</action>
|
||||||
|
<action>
|
||||||
|
<libid>1</libid>
|
||||||
|
<id>603</id>
|
||||||
|
<kind>7</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
||||||
|
<useapplyto>-1</useapplyto>
|
||||||
|
<exetype>2</exetype>
|
||||||
|
<functionname></functionname>
|
||||||
|
<codestring></codestring>
|
||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
|
||||||
|
<isnot>0</isnot>
|
||||||
|
<arguments>
|
||||||
|
<argument>
|
||||||
|
<kind>1</kind>
|
||||||
|
<string>draw_set_color(c_ltgray);
|
||||||
|
physics_draw_debug();
|
||||||
|
</string>
|
||||||
|
</argument>
|
||||||
|
</arguments>
|
||||||
|
</action>
|
||||||
|
<action>
|
||||||
|
<libid>1</libid>
|
||||||
|
<id>421</id>
|
||||||
|
<kind>3</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
||||||
|
<useapplyto>0</useapplyto>
|
||||||
|
<exetype>0</exetype>
|
||||||
|
<functionname></functionname>
|
||||||
|
<codestring></codestring>
|
||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
|
||||||
|
<isnot>0</isnot>
|
||||||
|
</action>
|
||||||
|
<action>
|
||||||
|
<libid>1</libid>
|
||||||
|
<id>500</id>
|
||||||
|
<kind>0</kind>
|
||||||
|
<userelative>0</userelative>
|
||||||
|
<isquestion>0</isquestion>
|
||||||
|
<useapplyto>0</useapplyto>
|
||||||
|
<exetype>2</exetype>
|
||||||
|
<functionname></functionname>
|
||||||
|
<codestring>draw_self();</codestring>
|
||||||
|
<whoName>self</whoName>
|
||||||
|
<relative>0</relative>
|
||||||
|
<isnot>0</isnot>
|
||||||
|
</action>
|
||||||
|
</event>
|
||||||
|
</events>
|
||||||
|
<PhysicsObject>-1</PhysicsObject>
|
||||||
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||||
|
<PhysicsObjectShape>2</PhysicsObjectShape>
|
||||||
|
<PhysicsObjectDensity>0</PhysicsObjectDensity>
|
||||||
|
<PhysicsObjectRestitution>0</PhysicsObjectRestitution>
|
||||||
|
<PhysicsObjectGroup>1</PhysicsObjectGroup>
|
||||||
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||||
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||||
|
<PhysicsObjectFriction>0.5</PhysicsObjectFriction>
|
||||||
|
<PhysicsObjectAwake>0</PhysicsObjectAwake>
|
||||||
|
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||||
|
<PhysicsShapePoints>
|
||||||
|
<point>0,0</point>
|
||||||
|
<point>32,0</point>
|
||||||
|
<point>32,32</point>
|
||||||
|
</PhysicsShapePoints>
|
||||||
|
</object>
|
|
@ -298,7 +298,7 @@
|
||||||
<argument>
|
<argument>
|
||||||
<kind>1</kind>
|
<kind>1</kind>
|
||||||
<string>//Fai spawnare l'oggetto selezionato in base all'array stack_names.
|
<string>//Fai spawnare l'oggetto selezionato in base all'array stack_names.
|
||||||
if (selected = 10)
|
if (selected = 10 || selected = 43 || selected = 44 || selected = 45 || selected = 46)
|
||||||
{
|
{
|
||||||
instance_create(floor((mouse_x div 32))*32,floor((mouse_y div 32))*32,stack_names[selected]);
|
instance_create(floor((mouse_x div 32))*32,floor((mouse_y div 32))*32,stack_names[selected]);
|
||||||
}
|
}
|
||||||
|
|
|
@ -54,7 +54,7 @@
|
||||||
<instance objName="o_wall_inv_totem" x="320" y="4784" name="inst_BCCE11C0" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
<instance objName="o_wall_inv_totem" x="320" y="4784" name="inst_BCCE11C0" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||||
<instance objName="m_totem" x="0" y="0" name="inst_9BBB578C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
<instance objName="m_totem" x="0" y="0" name="inst_9BBB578C" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||||
<instance objName="following" x="320" y="4736" name="inst_9D5719C5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
<instance objName="following" x="320" y="4736" name="inst_9D5719C5" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||||
<instance objName="o_sea" x="0" y="4776" name="inst_73300635" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
<instance objName="<undefined>" x="0" y="4776" name="inst_73300635" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
|
||||||
</instances>
|
</instances>
|
||||||
<tiles>
|
<tiles>
|
||||||
<tile bgName="cloud" x="96" y="4256" w="64" h="32" xo="0" yo="0" id="10000000" name="inst_EAA1E049" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
<tile bgName="cloud" x="96" y="4256" w="64" h="32" xo="0" yo="0" id="10000000" name="inst_EAA1E049" depth="1000000" locked="0" colour="4294967295" scaleX="1" scaleY="1"/>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
//Seleziona il primo oggetto.
|
//Seleziona il primo oggetto.
|
||||||
selected = 0;
|
selected = 0;
|
||||||
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
|
//Definisci qual è il numero massimo, ad esempio se arriva a stack_names[9] scrivi 9.
|
||||||
totalitems = 42;
|
totalitems = 46;
|
||||||
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
|
//Definisci l'array con tutti i nomi degli oggetti da fare spawnare.
|
||||||
stack_names[0] = o_squadra_sin;
|
stack_names[0] = o_squadra_sin;
|
||||||
stack_names[1] = o_squadra_des;
|
stack_names[1] = o_squadra_des;
|
||||||
|
@ -46,6 +46,11 @@ stack_names[39] = o_bott_green;
|
||||||
stack_names[40] = o_lock_green;
|
stack_names[40] = o_lock_green;
|
||||||
stack_names[41] = o_chiave_green;
|
stack_names[41] = o_chiave_green;
|
||||||
stack_names[42] = o_CD;
|
stack_names[42] = o_CD;
|
||||||
|
stack_names[43] = o_wall_norm_L_D;
|
||||||
|
stack_names[44] = o_wall_norm_R_D;
|
||||||
|
stack_names[45] = o_wall_norm_R_U;
|
||||||
|
stack_names[46] = o_wall_norm_L_U;
|
||||||
|
|
||||||
//Disattiva il mouse normale visto che viene generato automaticamente.
|
//Disattiva il mouse normale visto che viene generato automaticamente.
|
||||||
window_set_cursor(cr_none);
|
window_set_cursor(cr_none);
|
||||||
//Apri il file di salvataggio, carica il record e chiudi il file.
|
//Apri il file di salvataggio, carica il record e chiudi il file.
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
if (selected = 10)
|
if (selected = 10 || selected = 43 || selected = 44 || selected = 45 || selected = 46)
|
||||||
{
|
{
|
||||||
draw_sprite_ext(object_get_sprite(stack_names[selected]), 0, floor((mouse_x div 32))*32,floor((mouse_y div 32))*32, 1, 1, 0, c_white, 0.4);
|
draw_sprite_ext(object_get_sprite(stack_names[selected]), 0, floor((mouse_x div 32))*32,floor((mouse_y div 32))*32, 1, 1, 0, c_white, 0.4);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue