mirror of
https://github.com/Steffo99/stack.git
synced 2024-11-22 07:54:20 +00:00
316 lines
12 KiB
XML
316 lines
12 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<assets hash="90D728905538675FC9CA238987E9BA81">
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<Configs name="configs">
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<Config>Configs\Default</Config>
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</Configs>
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<NewExtensions/>
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<sounds name="sound"/>
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<sprites name="sprites">
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<sprite>sprites\i_magnet</sprite>
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<sprite>sprites\i_red_box</sprite>
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<sprite>sprites\i_red_ball</sprite>
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<sprite>sprites\i_red_miniball</sprite>
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<sprite>sprites\i_orange_miniball</sprite>
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<sprite>sprites\i_radio_ball</sprite>
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<sprite>sprites\i_radio_bigball</sprite>
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<sprite>sprites\i_radio_cube</sprite>
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<sprite>sprites\i_radio_tri_1</sprite>
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<sprite>sprites\i_radio_tri_2</sprite>
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<sprite>sprites\i_gomma_piccola</sprite>
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<sprite>sprites\i_gomma_grande</sprite>
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<sprite>sprites\i_paracadute</sprite>
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<sprite>sprites\i_carta_ball</sprite>
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<sprite>sprites\i_libro_mate</sprite>
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<sprite>sprites\i_matita</sprite>
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<sprite>sprites\i_temperino</sprite>
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<sprite>sprites\i_squadra_sin</sprite>
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<sprite>sprites\i_squadra_des</sprite>
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<sprite>sprites\i_esplosione</sprite>
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<sprite>sprites\i_moneta</sprite>
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<sprite>sprites\i_clock_100_yellow</sprite>
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<sprite>sprites\i_clock_100_red</sprite>
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<sprite>sprites\i_blocco</sprite>
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<sprite>sprites\i_clock_100_totem</sprite>
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<sprite>sprites\i_maxi</sprite>
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<sprite>sprites\i_sidewalls</sprite>
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<sprite>sprites\i_sandbox</sprite>
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<sprite>sprites\i_stairs</sprite>
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<sprite>sprites\i_classic</sprite>
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<sprite>sprites\i_twotris</sprite>
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<sprite>sprites\i_base_classic</sprite>
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<sprite>sprites\i_base_sand</sprite>
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<sprite>sprites\i_base_sandbox</sprite>
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<sprite>sprites\i_base_sidewalls_1</sprite>
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<sprite>sprites\i_base_sidewalls_2</sprite>
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<sprite>sprites\i_half_L_D</sprite>
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<sprite>sprites\i_half_R_U</sprite>
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<sprite>sprites\i_half_L_U</sprite>
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<sprite>sprites\i_half_R_D</sprite>
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<sprite>sprites\i_locked</sprite>
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<sprites name="TotemParts">
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<sprites name="Wood">
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<sprite>sprites\i_totemA</sprite>
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<sprite>sprites\i_totemB</sprite>
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<sprite>sprites\i_totemC</sprite>
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<sprite>sprites\i_totemD</sprite>
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<sprite>sprites\i_totemE</sprite>
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<sprite>sprites\i_totemF</sprite>
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<sprite>sprites\i_totemG</sprite>
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<sprite>sprites\i_totemH</sprite>
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<sprite>sprites\i_totemI</sprite>
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<sprite>sprites\i_totemJ</sprite>
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<sprite>sprites\i_totemK</sprite>
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<sprite>sprites\i_totemL</sprite>
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<sprite>sprites\i_totemM</sprite>
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<sprite>sprites\i_totemN</sprite>
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<sprite>sprites\i_totemO</sprite>
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<sprite>sprites\i_totemP</sprite>
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<sprite>sprites\i_totemQ</sprite>
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<sprite>sprites\i_totemR</sprite>
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<sprite>sprites\i_totemS</sprite>
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<sprite>sprites\i_totemT</sprite>
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<sprite>sprites\i_totemU</sprite>
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<sprite>sprites\i_totemV</sprite>
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<sprite>sprites\i_totemW</sprite>
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<sprite>sprites\i_totemX</sprite>
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<sprite>sprites\i_totemY</sprite>
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<sprite>sprites\i_totemZ</sprite>
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</sprites>
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<sprites name="Metal">
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<sprite>sprites\i_m_totemA</sprite>
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<sprite>sprites\i_m_totemB</sprite>
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<sprite>sprites\i_m_totemC</sprite>
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<sprite>sprites\i_m_totemD</sprite>
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<sprite>sprites\i_m_totemE</sprite>
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<sprite>sprites\i_m_totemF</sprite>
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<sprite>sprites\i_m_totemG</sprite>
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<sprite>sprites\i_m_totemH</sprite>
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<sprite>sprites\i_m_totemI</sprite>
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<sprite>sprites\i_m_totemJ</sprite>
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</sprites>
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</sprites>
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<sprite>sprites\i_sea</sprite>
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<sprite>sprites\part_totem</sprite>
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<sprite>sprites\i_button_red</sprite>
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<sprite>sprites\i_button_blue</sprite>
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<sprite>sprites\i_button_green</sprite>
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<sprite>sprites\i_chiave_red</sprite>
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<sprite>sprites\i_chiave_blue</sprite>
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<sprite>sprites\i_chiave_green</sprite>
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<sprite>sprites\i_lock_red</sprite>
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<sprite>sprites\i_lock_blue</sprite>
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<sprite>sprites\i_lock_green</sprite>
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<sprite>sprites\i_CD</sprite>
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<sprite>sprites\i_ingot_gold</sprite>
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<sprite>sprites\i_moving_h</sprite>
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<sprite>sprites\i_stomping_h_r</sprite>
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<sprite>sprites\i_gravity</sprite>
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<sprite>sprites\i_gravity_down</sprite>
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<sprite>sprites\i_gravity_left</sprite>
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<sprite>sprites\i_gravity_right</sprite>
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<sprite>sprites\i_finish</sprite>
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<sprite>sprites\i_help_roll</sprite>
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<sprite>sprites\i_vk_left</sprite>
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</sprites>
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<backgrounds name="background">
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<background>background\cloud</background>
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</backgrounds>
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<paths name="paths"/>
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<scripts name="scripts">
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<script>scripts\saverecord.gml</script>
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<script>scripts\resetrecord.gml</script>
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<script>scripts\saveX.gml</script>
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<script>scripts\resetX.gml</script>
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<script>scripts\loadX.gml</script>
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<script>scripts\togglefullscreen.gml</script>
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<script>scripts\m_stack_init.gml</script>
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<script>scripts\m_totem_init.gml</script>
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<script>scripts\scrcursor.gml</script>
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<script>scripts\rollL.gml</script>
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<script>scripts\rollR.gml</script>
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<script>scripts\rocketup.gml</script>
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<script>scripts\localrocket.gml</script>
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<script>scripts\gravinvert.gml</script>
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</scripts>
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<fonts name="fonts">
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<font>fonts\points</font>
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<font>fonts\devbeaten</font>
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</fonts>
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<objects name="objects">
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<objects name="Oggetti">
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<object>objects\o_generale</object>
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<object>objects\o_CD</object>
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<objects name="Squadre">
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<object>objects\o_squadra_sin</object>
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<object>objects\o_squadra_des</object>
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</objects>
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<objects name="Radio">
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<object>objects\o_radio_palla</object>
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<object>objects\o_radio_palla_grande</object>
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<object>objects\o_radio_cubo</object>
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<object>objects\o_radio_triangolo</object>
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<object>objects\o_radio_triangolo_2</object>
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</objects>
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<objects name="Carta">
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<object>objects\o_carta_palla</object>
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</objects>
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<objects name="Totem">
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<objects name="Wood">
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<object>objects\o_totem_A</object>
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<object>objects\o_totem_B</object>
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<object>objects\o_totem_C</object>
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<object>objects\o_totem_D</object>
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<object>objects\o_totem_E</object>
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<object>objects\o_totem_F</object>
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<object>objects\o_totem_G</object>
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<object>objects\o_totem_H</object>
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<object>objects\o_totem_I</object>
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<object>objects\o_totem_J</object>
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<object>objects\o_totem_K</object>
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<object>objects\o_totem_L</object>
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<object>objects\o_totem_M</object>
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<object>objects\o_totem_N</object>
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<object>objects\o_totem_O</object>
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<object>objects\o_totem_P</object>
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<object>objects\o_totem_Q</object>
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</objects>
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</objects>
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<objects name="Scuola">
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<objects name="Libri">
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<object>objects\o_libro_mate</object>
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</objects>
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<object>objects\o_matita</object>
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<object>objects\o_temperino</object>
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</objects>
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<objects name="Esplosivo">
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<object>objects\o_bomba</object>
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<object>objects\o_esplosivo</object>
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</objects>
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<objects name="Metallo">
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<object>objects\o_moneta</object>
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</objects>
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<objects name="Paracadute">
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<object>objects\o_paracadute</object>
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</objects>
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<objects name="Gomme">
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<object>objects\o_gomma_piccola</object>
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<object>objects\o_gomma_grande</object>
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</objects>
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<objects name="Orologi">
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<object>objects\o_clock_sec</object>
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<object>objects\o_clock_min</object>
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<object>objects\o_clock_hou</object>
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<object>objects\o_count_ent</object>
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</objects>
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<objects name="Chiavi">
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<objects name="Red">
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<object>objects\o_lock_red</object>
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<object>objects\o_bott_red</object>
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<object>objects\o_chiave_red</object>
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</objects>
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<objects name="Blue">
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<object>objects\o_lock_blue</object>
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<object>objects\o_bott_blue</object>
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<object>objects\o_chiave_blue</object>
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</objects>
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<objects name="Green">
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<object>objects\o_lock_green</object>
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<object>objects\o_bott_green</object>
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<object>objects\o_chiave_green</object>
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</objects>
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</objects>
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<objects name="Muri">
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<objects name="Invulnerabili">
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<object>objects\o_wall_inv</object>
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<object>objects\o_wall_inv_L_D</object>
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<object>objects\o_wall_inv_L_U</object>
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<object>objects\o_wall_inv_R_U</object>
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<object>objects\o_wall_inv_R_D</object>
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<object>objects\o_wall_inv_classic</object>
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<object>objects\o_wall_inv_totem</object>
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<object>objects\o_wall_inv_sandbox</object>
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<objects name="Speciali">
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<object>objects\o_wall_inv_lock</object>
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<object>objects\o_magnet</object>
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<object>objects\o_finish</object>
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<objects name="Gravity">
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<object>objects\o_gravity_up</object>
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<object>objects\o_gravity_down</object>
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<object>objects\o_gravity_left</object>
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<object>objects\o_gravity_right</object>
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</objects>
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</objects>
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<objects name="Go To">
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<object>objects\o_move_freeplay_levels</object>
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<object>objects\o_move_strategy</object>
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<object>objects\o_move_twotris</object>
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<object>objects\o_move_maxi</object>
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<object>objects\o_move_sidewalls</object>
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<object>objects\o_move_classic</object>
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<object>objects\o_move_stairs</object>
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<object>objects\o_move_sandbox</object>
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</objects>
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</objects>
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<objects name="Piazzabili">
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<object>objects\o_wall_norm</object>
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<object>objects\o_wall_norm_L_D</object>
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<object>objects\o_wall_norm_L_U</object>
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<object>objects\o_wall_norm_R_U</object>
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<object>objects\o_wall_norm_R_D</object>
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<objects name="In movimento">
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<object>objects\o_wall_norm_move_h</object>
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<object>objects\o_wall_norm_stomp_h_r</object>
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</objects>
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</objects>
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</objects>
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</objects>
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<objects name="Script">
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<object>objects\menus</object>
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<object>objects\placer</object>
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<object>objects\text</object>
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<object>objects\btotal</object>
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<object>objects\stack</object>
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<object>objects\m_totem</object>
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<object>objects\m_roll</object>
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<object>objects\following</object>
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<object>objects\debugobj</object>
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<object>objects\m_chainreaction</object>
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<object>objects\boom</object>
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<object>objects\money</object>
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<object>objects\d_fix_count_ent</object>
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<object>objects\o_sea</object>
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<object>objects\o_info_keys</object>
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</objects>
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</objects>
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<rooms name="rooms">
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<room>rooms\menu</room>
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<room>rooms\stackselect</room>
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<room>rooms\boomer</room>
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<rooms name="Stack">
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<room>rooms\s_twotris</room>
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<room>rooms\s_classic</room>
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<room>rooms\s_sandbox</room>
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<room>rooms\s_stairs</room>
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<room>rooms\s_sidewalls</room>
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<room>rooms\s_maxi</room>
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<room>rooms\s_lifttest</room>
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<room>rooms\s_sea</room>
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</rooms>
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<rooms name="Totem">
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<room>rooms\t_classic</room>
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</rooms>
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<rooms name="Roll">
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<room>rooms\r_test</room>
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<room>rooms\r_CD</room>
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<room>rooms\r_grav_test</room>
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</rooms>
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</rooms>
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<help>
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<rtf>help.rtf</rtf>
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</help>
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<TutorialState>
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<IsTutorial>0</IsTutorial>
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<TutorialName></TutorialName>
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<TutorialPage>0</TutorialPage>
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</TutorialState>
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</assets>
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