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stack/boom.project.gmx

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2013-06-13 16:42:45 +00:00
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets hash="90D728905538675FC9CA238987E9BA81">
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<NewExtensions/>
<sounds name="sound"/>
<sprites name="sprites">
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<sprite>sprites\i_magnet</sprite>
<sprite>sprites\i_red_box</sprite>
<sprite>sprites\i_red_ball</sprite>
<sprite>sprites\i_red_miniball</sprite>
<sprite>sprites\i_orange_miniball</sprite>
<sprite>sprites\i_radio_ball</sprite>
<sprite>sprites\i_radio_bigball</sprite>
<sprite>sprites\i_radio_cube</sprite>
<sprite>sprites\i_radio_tri_1</sprite>
<sprite>sprites\i_radio_tri_2</sprite>
<sprite>sprites\i_gomma_piccola</sprite>
<sprite>sprites\i_gomma_grande</sprite>
<sprite>sprites\i_paracadute</sprite>
<sprite>sprites\i_carta_ball</sprite>
<sprite>sprites\i_libro_mate</sprite>
<sprite>sprites\i_matita</sprite>
<sprite>sprites\i_temperino</sprite>
<sprite>sprites\i_squadra_sin</sprite>
<sprite>sprites\i_squadra_des</sprite>
<sprite>sprites\i_esplosione</sprite>
<sprite>sprites\i_moneta</sprite>
<sprite>sprites\i_clock_100_yellow</sprite>
<sprite>sprites\i_clock_100_red</sprite>
<sprite>sprites\i_blocco</sprite>
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<sprite>sprites\i_clock_100_totem</sprite>
<sprite>sprites\i_maxi</sprite>
<sprite>sprites\i_sidewalls</sprite>
<sprite>sprites\i_sandbox</sprite>
<sprite>sprites\i_stairs</sprite>
<sprite>sprites\i_classic</sprite>
<sprite>sprites\i_twotris</sprite>
<sprite>sprites\i_base_classic</sprite>
<sprite>sprites\i_base_sand</sprite>
<sprite>sprites\i_base_sandbox</sprite>
<sprite>sprites\i_base_sidewalls_1</sprite>
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<sprite>sprites\i_half_L_D</sprite>
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<sprite>sprites\i_locked</sprite>
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<sprites name="TotemParts">
<sprites name="Wood">
<sprite>sprites\i_totemA</sprite>
<sprite>sprites\i_totemB</sprite>
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<sprite>sprites\i_totemW</sprite>
<sprite>sprites\i_totemX</sprite>
<sprite>sprites\i_totemY</sprite>
<sprite>sprites\i_totemZ</sprite>
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</sprites>
<sprites name="Metal">
<sprite>sprites\i_m_totemA</sprite>
<sprite>sprites\i_m_totemB</sprite>
<sprite>sprites\i_m_totemC</sprite>
<sprite>sprites\i_m_totemD</sprite>
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</sprites>
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<sprite>sprites\i_sea</sprite>
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<sprite>sprites\part_totem</sprite>
<sprite>sprites\i_button_red</sprite>
<sprite>sprites\i_button_blue</sprite>
<sprite>sprites\i_button_green</sprite>
<sprite>sprites\i_chiave_red</sprite>
<sprite>sprites\i_chiave_blue</sprite>
<sprite>sprites\i_chiave_green</sprite>
<sprite>sprites\i_lock_red</sprite>
<sprite>sprites\i_lock_blue</sprite>
<sprite>sprites\i_lock_green</sprite>
<sprite>sprites\i_CD</sprite>
<sprite>sprites\i_ingot_gold</sprite>
<sprite>sprites\i_moving_h</sprite>
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<sprite>sprites\i_stomping_h_r</sprite>
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<sprite>sprites\i_gravity</sprite>
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<sprite>sprites\i_gravity_down</sprite>
<sprite>sprites\i_gravity_left</sprite>
<sprite>sprites\i_gravity_right</sprite>
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<sprite>sprites\i_finish</sprite>
<sprite>sprites\i_help_roll</sprite>
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<sprite>sprites\i_vk_left</sprite>
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</sprites>
<backgrounds name="background">
<background>background\cloud</background>
</backgrounds>
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<paths name="paths"/>
<scripts name="scripts">
<script>scripts\saverecord.gml</script>
<script>scripts\resetrecord.gml</script>
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<script>scripts\saveX.gml</script>
<script>scripts\resetX.gml</script>
<script>scripts\loadX.gml</script>
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<script>scripts\togglefullscreen.gml</script>
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<script>scripts\m_stack_init.gml</script>
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<script>scripts\m_totem_init.gml</script>
<script>scripts\scrcursor.gml</script>
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<script>scripts\rollL.gml</script>
<script>scripts\rollR.gml</script>
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<script>scripts\rocketup.gml</script>
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<script>scripts\localrocket.gml</script>
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<script>scripts\gravinvert.gml</script>
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</scripts>
<fonts name="fonts">
<font>fonts\points</font>
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<font>fonts\devbeaten</font>
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</fonts>
<objects name="objects">
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<objects name="Oggetti">
<object>objects\o_generale</object>
<object>objects\o_CD</object>
<objects name="Squadre">
<object>objects\o_squadra_sin</object>
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<object>objects\o_squadra_des</object>
</objects>
<objects name="Radio">
<object>objects\o_radio_palla</object>
<object>objects\o_radio_palla_grande</object>
<object>objects\o_radio_cubo</object>
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<object>objects\o_radio_triangolo</object>
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<object>objects\o_radio_triangolo_2</object>
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</objects>
<objects name="Carta">
<object>objects\o_carta_palla</object>
</objects>
<objects name="Totem">
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<objects name="Wood">
<object>objects\o_totem_A</object>
<object>objects\o_totem_B</object>
<object>objects\o_totem_C</object>
<object>objects\o_totem_D</object>
<object>objects\o_totem_E</object>
<object>objects\o_totem_F</object>
<object>objects\o_totem_G</object>
<object>objects\o_totem_H</object>
<object>objects\o_totem_I</object>
<object>objects\o_totem_J</object>
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<object>objects\o_totem_K</object>
<object>objects\o_totem_L</object>
<object>objects\o_totem_M</object>
<object>objects\o_totem_N</object>
<object>objects\o_totem_O</object>
<object>objects\o_totem_P</object>
<object>objects\o_totem_Q</object>
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</objects>
</objects>
<objects name="Scuola">
<objects name="Libri">
<object>objects\o_libro_mate</object>
</objects>
<object>objects\o_matita</object>
<object>objects\o_temperino</object>
</objects>
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<objects name="Esplosivo">
<object>objects\o_bomba</object>
<object>objects\o_esplosivo</object>
</objects>
<objects name="Metallo">
<object>objects\o_moneta</object>
</objects>
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<objects name="Paracadute">
<object>objects\o_paracadute</object>
</objects>
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<objects name="Gomme">
<object>objects\o_gomma_piccola</object>
<object>objects\o_gomma_grande</object>
</objects>
<objects name="Orologi">
<object>objects\o_clock_sec</object>
<object>objects\o_clock_min</object>
<object>objects\o_clock_hou</object>
<object>objects\o_count_ent</object>
</objects>
<objects name="Chiavi">
<objects name="Red">
<object>objects\o_lock_red</object>
<object>objects\o_bott_red</object>
<object>objects\o_chiave_red</object>
</objects>
<objects name="Blue">
<object>objects\o_lock_blue</object>
<object>objects\o_bott_blue</object>
<object>objects\o_chiave_blue</object>
</objects>
<objects name="Green">
<object>objects\o_lock_green</object>
<object>objects\o_bott_green</object>
<object>objects\o_chiave_green</object>
</objects>
</objects>
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<objects name="Muri">
<objects name="Invulnerabili">
<object>objects\o_wall_inv</object>
<object>objects\o_wall_inv_L_D</object>
<object>objects\o_wall_inv_L_U</object>
<object>objects\o_wall_inv_R_U</object>
<object>objects\o_wall_inv_R_D</object>
<object>objects\o_wall_inv_classic</object>
<object>objects\o_wall_inv_totem</object>
<object>objects\o_wall_inv_sandbox</object>
<objects name="Speciali">
<object>objects\o_wall_inv_lock</object>
<object>objects\o_magnet</object>
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<object>objects\o_finish</object>
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<objects name="Gravity">
<object>objects\o_gravity_up</object>
<object>objects\o_gravity_down</object>
<object>objects\o_gravity_left</object>
<object>objects\o_gravity_right</object>
</objects>
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</objects>
<objects name="Go To">
<object>objects\o_move_freeplay_levels</object>
<object>objects\o_move_strategy</object>
<object>objects\o_move_twotris</object>
<object>objects\o_move_maxi</object>
<object>objects\o_move_sidewalls</object>
<object>objects\o_move_classic</object>
<object>objects\o_move_stairs</object>
<object>objects\o_move_sandbox</object>
</objects>
</objects>
<objects name="Piazzabili">
<object>objects\o_wall_norm</object>
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<object>objects\o_wall_norm_L_D</object>
<object>objects\o_wall_norm_L_U</object>
<object>objects\o_wall_norm_R_U</object>
<object>objects\o_wall_norm_R_D</object>
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<objects name="In movimento">
<object>objects\o_wall_norm_move_h</object>
<object>objects\o_wall_norm_stomp_h_r</object>
</objects>
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</objects>
</objects>
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</objects>
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<objects name="Script">
<object>objects\menus</object>
<object>objects\placer</object>
<object>objects\text</object>
<object>objects\btotal</object>
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<object>objects\stack</object>
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<object>objects\m_totem</object>
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<object>objects\m_roll</object>
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<object>objects\following</object>
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<object>objects\debugobj</object>
<object>objects\m_chainreaction</object>
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<object>objects\boom</object>
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<object>objects\money</object>
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<object>objects\d_fix_count_ent</object>
<object>objects\o_sea</object>
<object>objects\o_info_keys</object>
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</objects>
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</objects>
<rooms name="rooms">
<room>rooms\menu</room>
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<room>rooms\stackselect</room>
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<room>rooms\boomer</room>
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<rooms name="Stack">
<room>rooms\s_twotris</room>
<room>rooms\s_classic</room>
<room>rooms\s_sandbox</room>
<room>rooms\s_stairs</room>
<room>rooms\s_sidewalls</room>
<room>rooms\s_maxi</room>
<room>rooms\s_lifttest</room>
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<room>rooms\s_sea</room>
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</rooms>
<rooms name="Totem">
<room>rooms\t_classic</room>
</rooms>
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<rooms name="Roll">
<room>rooms\r_test</room>
<room>rooms\r_CD</room>
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<room>rooms\r_grav_test</room>
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</rooms>
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</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>