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stack/rooms/stackselect.room.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<room>
<caption></caption>
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<height>480</height>
<vsnap>32</vsnap>
<hsnap>32</hsnap>
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<speed>60</speed>
<persistent>0</persistent>
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<code></code>
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<makerSettings>
<isSet>0</isSet>
<w>0</w>
<h>0</h>
<showGrid>0</showGrid>
<showObjects>0</showObjects>
<showTiles>0</showTiles>
<showBackgrounds>0</showBackgrounds>
<showForegrounds>0</showForegrounds>
<showViews>0</showViews>
<deleteUnderlyingObj>0</deleteUnderlyingObj>
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<page>0</page>
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<instance objName="wall" x="96" y="416" name="inst_42EA4635" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="wall" x="96" y="416" name="inst_EE8D7182" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
<instance objName="wall" x="128" y="416" name="inst_D79A87A2" locked="0" code="" scaleX="1" scaleY="1" colour="4294967295" rotation="0"/>
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<tiles/>
<PhysicsWorld>-1</PhysicsWorld>
<PhysicsWorldTop>0</PhysicsWorldTop>
<PhysicsWorldLeft>0</PhysicsWorldLeft>
<PhysicsWorldRight>640</PhysicsWorldRight>
<PhysicsWorldBottom>480</PhysicsWorldBottom>
<PhysicsWorldGravityX>0</PhysicsWorldGravityX>
<PhysicsWorldGravityY>60</PhysicsWorldGravityY>
<PhysicsWorldPixToMeters>0.100000001490116</PhysicsWorldPixToMeters>
</room>