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algodist-steffo-nanogolf/scenes/player_name_input.gd

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GDScript3
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extends PanelContainer
class_name PlayerNameInput
signal name_confirmed(selected_name: String)
@onready var line_edit: LineEdit = $"Layout/LineEdit"
func _on_button_pressed():
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name_confirmed.emit(line_edit.text)
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func _on_line_edit_text_submitted(_new_text: String):
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name_confirmed.emit(line_edit.text)