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https://github.com/Steffo99/nanogolf.git
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Change room creation and joining code
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parent
7143422cf6
commit
095d252999
9 changed files with 205 additions and 17 deletions
28
scenes/game.gd
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28
scenes/game.gd
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extends Node
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class_name Game
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# This cannot be called in _ready because the multiplayer node is set *after* adding the node to the tree.
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func init_signals():
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print("[Game] Initializing signals...")
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multiplayer.connected_to_server.connect(_on_connected_to_server)
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multiplayer.server_disconnected.connect(_on_server_disconnected)
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multiplayer.connection_failed.connect(_on_connection_failed)
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multiplayer.peer_connected.connect(_on_peer_connected)
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multiplayer.peer_disconnected.connect(_on_peer_disconnected)
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func _on_connected_to_server():
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print("{", multiplayer.multiplayer_peer.get_unique_id(), "} Connected to server!")
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func _on_server_disconnected():
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print("{", multiplayer.multiplayer_peer.get_unique_id(), "} Server disconnected...")
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func _on_connection_failed():
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print("{", multiplayer.multiplayer_peer.get_unique_id(), "} Connection failed...")
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func _on_peer_connected(peer_id: int):
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print("{", multiplayer.multiplayer_peer.get_unique_id(), "} Peer connected: ", peer_id)
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func _on_peer_disconnected(peer_id: int):
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print("{", multiplayer.multiplayer_peer.get_unique_id(), "} Peer disconnected: ", peer_id)
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9
scenes/game.tscn
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9
scenes/game.tscn
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[gd_scene load_steps=3 format=3 uid="uid://b4w6ungwwjxsg"]
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[ext_resource type="Script" path="res://scenes/game.gd" id="1_cdtng"]
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[ext_resource type="PackedScene" uid="uid://cwj0fyj6obj6r" path="res://scenes/multiple_players_tracker.tscn" id="2_f2gy2"]
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[node name="Game" type="Node"]
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script = ExtResource("1_cdtng")
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[node name="MultiplePlayersTracker" parent="." instance=ExtResource("2_f2gy2")]
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@ -2,26 +2,85 @@ extends Node
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class_name Main
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@onready var scene_tree: SceneTree = get_tree()
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@onready var interface_instance: MarginContainer = $"Interface"
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const main_menu_scene: PackedScene = preload("res://scenes/main_menu.tscn")
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var main_menu_instance: MainMenu = null
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const game_scene: PackedScene = preload("res://scenes/game.tscn")
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var server_game_instance: Game = null
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var client_game_instance: Game = null
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func init_main_menu():
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main_menu_instance = main_menu_scene.instantiate()
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main_menu_instance.room_created.connect(_on_room_created)
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main_menu_instance.room_joined.connect(_on_room_joined)
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main_menu_instance.hosting_confirmed.connect(_on_hosting_confirmed)
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main_menu_instance.connecting_confirmed.connect(_on_connecting_confirmed)
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interface_instance.add_child(main_menu_instance)
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func deinit_main_menu():
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main_menu_instance.queue_free()
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func _on_room_created(server: ENetMultiplayerPeer, client: ENetMultiplayerPeer):
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print(server, client)
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func init_server_game(server_port: int):
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server_game_instance = game_scene.instantiate()
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server_game_instance.name = "Server"
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add_child(server_game_instance, true)
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func _on_room_joined(client: ENetMultiplayerPeer):
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print(client)
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server_game_instance.init_signals()
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print("[Main] Creating server at: *:", server_port)
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var smp: SceneMultiplayer = SceneMultiplayer.new()
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var peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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var error: Error = peer.create_server(server_port)
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if error != OK or peer.get_connection_status() == MultiplayerPeer.CONNECTION_DISCONNECTED:
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push_error(error)
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return
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scene_tree.set_multiplayer(multiplayer, ^"/root/Main/Server")
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smp.set_multiplayer_peer(peer)
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func deinit_server_game():
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var smp: SceneMultiplayer = scene_tree.get_multiplayer(^"/root/Main/Server")
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smp.multiplayer_peer.close()
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smp.multiplayer_peer = null
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scene_tree.set_multiplayer(multiplayer, ^"/root/Main/Server")
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server_game_instance.queue_free()
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func init_client_game(player_name: String, player_color: Color, server_address: String, server_port: int):
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client_game_instance = game_scene.instantiate()
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client_game_instance.name = "Client"
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add_child(client_game_instance, true)
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client_game_instance.init_signals()
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print("[Main] Creating client connecting to: ", server_address, ":", server_port)
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var smp = SceneMultiplayer.new()
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var peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
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var error: Error = peer.create_client(server_address, server_port)
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if error != OK or peer.get_connection_status() == MultiplayerPeer.CONNECTION_DISCONNECTED:
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push_error(error)
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return
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scene_tree.set_multiplayer(smp, ^"/root/Main/Client")
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smp.set_multiplayer_peer(peer)
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func deinit_client_game():
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var smp: SceneMultiplayer = scene_tree.get_multiplayer(^"/root/Main/Server")
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smp.multiplayer_peer.close()
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smp.multiplayer_peer = null
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scene_tree.set_multiplayer(multiplayer, ^"/root/Main/Client")
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client_game_instance.queue_free()
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func _ready():
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init_main_menu()
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func _on_hosting_confirmed(player_name: String, player_color: Color, server_port: int):
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deinit_main_menu()
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init_server_game(server_port)
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init_client_game(player_name, player_color, "127.0.0.1", server_port)
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func _on_connecting_confirmed(player_name: String, player_color: Color, server_address: String, server_port: int):
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deinit_main_menu()
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init_client_game(player_name, player_color, server_address, server_port)
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@ -2,8 +2,8 @@ extends Control
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class_name MainMenu
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signal room_created(server: ENetMultiplayerPeer, client: ENetMultiplayerPeer)
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signal room_joined(client: ENetMultiplayerPeer)
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signal hosting_confirmed(player_name: String, player_color: Color, server_port: int)
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signal connecting_confirmed(player_name: String, player_color: Color, server_address: String, server_port: int)
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enum MenuStage {
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@ -87,16 +87,10 @@ func deinit_server_menu():
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server_menu_instance.queue_free()
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func _on_hosting_confirmed(port: int):
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var server = ENetMultiplayerPeer.new()
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server.create_server(port)
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var client = ENetMultiplayerPeer.new()
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client.create_client("127.0.0.1", port)
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room_created.emit(server, client)
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hosting_confirmed.emit(player_name, player_color, port)
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func _on_connecting_confirmed(address: String, port: int):
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var client = ENetMultiplayerPeer.new()
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client.create_client(address, port)
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room_joined.emit(client)
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connecting_confirmed.emit(player_name, player_color, address, port)
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func _ready():
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34
scenes/multiple_players_tracker.gd
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34
scenes/multiple_players_tracker.gd
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extends MultiplayerSpawner
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class_name MultiplePlayersTracker
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# Requires the peer_id as data for the spawn function.
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func get_tracker_by_peer(peer_id: int) -> SinglePlayerTracker:
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for child in find_children("", "SinglePlayerTracker", false):
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if child.peer_id == peer_id:
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return child
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return null
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func init_tracker(peer_id: int) -> SinglePlayerTracker:
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var existing_tracker: SinglePlayerTracker = get_tracker_by_peer(peer_id)
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if existing_tracker != null:
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return existing_tracker
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var single_tracker_instance = spawn(peer_id)
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return single_tracker_instance
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func _ready():
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spawn_function = _spawn_tracker
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func _spawn_tracker(data: Variant) -> Node:
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print("Spawning ", data)
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var single_tracker_scene: PackedScene = load(get_spawnable_scene(0))
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var single_tracker_instance: SinglePlayerTracker = single_tracker_scene.instantiate()
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single_tracker_instance.peer_id = data
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return single_tracker_instance
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func _process(delta):
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if multiplayer.is_server() and Input.is_action_just_pressed("ui_accept"):
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spawn(1)
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9
scenes/multiple_players_tracker.tscn
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9
scenes/multiple_players_tracker.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cwj0fyj6obj6r"]
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[ext_resource type="Script" path="res://scenes/multiple_players_tracker.gd" id="1_fxysy"]
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[node name="MultiplePlayersTracker" type="MultiplayerSpawner"]
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_spawnable_scenes = PackedStringArray("res://scenes/single_player_tracker.tscn")
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spawn_path = NodePath(".")
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spawn_limit = 32
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script = ExtResource("1_fxysy")
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@ -2,7 +2,7 @@ extends PanelContainer
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class_name ServerOptionsMenu
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@export var port: int = 27015
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@export var port: int = 12345
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signal hosting_confirmed(port: int)
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signal connecting_confirmed(address: String, port: int)
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48
scenes/single_player_tracker.gd
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48
scenes/single_player_tracker.gd
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extends MultiplayerSynchronizer
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class_name SinglePlayerTracker
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## Emitted when the peer represented by this object connects.
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signal peer_has_connected
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## Emitted when the peer represented by this object connects.
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signal peer_has_disconnected
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## The peer ID that this object represents.
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var peer_id: int = 0
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## Whether the peer is connected or not.
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var peer_connected: bool = false:
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get:
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return peer_connected
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set(value):
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var pvalue = peer_connected
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peer_connected = value
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if value != pvalue:
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if value:
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peer_has_connected.emit()
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else:
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peer_has_disconnected.emit()
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## The player's name.
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var player_name: String = "Player"
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## The player's color.
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var player_color: Color = Color.WHITE
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## This player's score, with an item per hole played.
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var strokes_per_hole: Array[int] = []
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func _ready():
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replication_config = SceneReplicationConfig.new()
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replication_config.add_property(^".:peer_id")
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replication_config.property_set_replication_mode(^".:peer_id", SceneReplicationConfig.ReplicationMode.REPLICATION_MODE_ON_CHANGE)
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replication_config.add_property(^".:peer_connected")
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replication_config.property_set_replication_mode(^".:peer_connected", SceneReplicationConfig.ReplicationMode.REPLICATION_MODE_ON_CHANGE)
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replication_config.add_property(^".:player_name")
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replication_config.property_set_replication_mode(^".:player_name", SceneReplicationConfig.ReplicationMode.REPLICATION_MODE_ON_CHANGE)
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replication_config.add_property(^".:player_color")
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replication_config.property_set_replication_mode(^".:player_color", SceneReplicationConfig.ReplicationMode.REPLICATION_MODE_ON_CHANGE)
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replication_config.add_property(^".:strokes_per_hole")
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replication_config.property_set_replication_mode(^".:strokes_per_hole", SceneReplicationConfig.ReplicationMode.REPLICATION_MODE_ON_CHANGE)
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7
scenes/single_player_tracker.tscn
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7
scenes/single_player_tracker.tscn
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[gd_scene load_steps=2 format=3 uid="uid://drccgvtcng3ju"]
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[ext_resource type="Script" path="res://scenes/single_player_tracker.gd" id="1_jwlkv"]
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[node name="SinglePlayerTracker" type="MultiplayerSynchronizer"]
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root_path = NodePath(".")
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script = ExtResource("1_jwlkv")
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