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I started some changes I will undo

This commit is contained in:
Steffo 2024-03-09 04:24:05 +01:00
parent a10ad9aa64
commit b466eb09eb
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0
5 changed files with 44 additions and 22 deletions

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@ -42,6 +42,7 @@ func find_name(player_name: String) -> SinglePlayerTracker:
return tracker return tracker
return null return null
## Create a new [SinglePlayerTracker] for the given peer id, or return the one that already exists. ## Create a new [SinglePlayerTracker] for the given peer id, or return the one that already exists.
@rpc("authority", "call_local", "reliable") @rpc("authority", "call_local", "reliable")
func create(peer_id: int) -> SinglePlayerTracker: func create(peer_id: int) -> SinglePlayerTracker:

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@ -0,0 +1,12 @@
extends Node
class_name SinglePeerTracker
## Node representative of a single connected peer.
##
## That specific peer must have authority over this node.
##
## Then, that authority is used to connect to a specific player.
@rpc("authority", "call_local", "reliable")
func takeover(player: SinglePlayerTracker):
pass

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://gabtrafmbrmn"]
[ext_resource type="Script" path="res://scenes/single_peer_tracker.gd" id="1_pofmw"]
[node name="SinglePeerTracker" type="Node"]
script = ExtResource("1_pofmw")

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@ -1,4 +1,4 @@
extends MultiplayerSynchronizer extends Node
class_name SinglePlayerTracker class_name SinglePlayerTracker
## Node representative of a player connected to the room. ## Node representative of a player connected to the room.
@ -13,3 +13,25 @@ var player_color: Color = Color.WHITE
## Whether this player is currently connected or not. ## Whether this player is currently connected or not.
var player_connected: bool = false var player_connected: bool = false
## Change the name of this player.
@rpc("authority", "call_local", "reliable")
func set_player_name(value: String):
player_name = value
## Change the color of this player.
@rpc("authority", "call_local", "reliable")
func set_player_color(value: Color):
player_color = value
## Ask the authority for this player to repeat the player's name.
@rpc("any_peer", "call_local", "reliable")
func query_player_name():
if is_multiplayer_authority():
set_player_name.rpc(player_name)
## Ask the authority for this player to repeat the player's color.
@rpc("any_peer", "call_local", "reliable")
func query_player_color():
if is_multiplayer_authority():
set_player_color.rpc(player_color)

View file

@ -1,25 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://drccgvtcng3ju"] [gd_scene load_steps=2 format=3 uid="uid://drccgvtcng3ju"]
[ext_resource type="Script" path="res://scenes/single_player_tracker.gd" id="1_jwlkv"] [ext_resource type="Script" path="res://scenes/single_player_tracker.gd" id="1_jwlkv"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_755wr"] [node name="SinglePlayerTracker" type="Node"]
properties/0/path = NodePath(".:player_connected")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath(".:player_name")
properties/1/spawn = true
properties/1/replication_mode = 2
properties/2/path = NodePath(".:player_color")
properties/2/spawn = true
properties/2/replication_mode = 2
properties/3/path = NodePath(".:strokes_per_hole")
properties/3/spawn = true
properties/3/replication_mode = 2
[node name="SinglePlayerTracker" type="MultiplayerSynchronizer"]
root_path = NodePath(".")
replication_interval = 1.0
delta_interval = 0.125
replication_config = SubResource("SceneReplicationConfig_755wr")
visibility_update_mode = 2
script = ExtResource("1_jwlkv") script = ExtResource("1_jwlkv")