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37 lines
1 KiB
GDScript
37 lines
1 KiB
GDScript
extends Node
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class_name SinglePlayerTracker
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## Node representative of a player connected to the room.
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##
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## The peer of the player this node represents has authority over it.
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## The player's name.
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var player_name: String = "Player"
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## The player's color.
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var player_color: Color = Color.WHITE
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## Whether this player is currently connected or not.
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var player_connected: bool = false
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## Change the name of this player.
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@rpc("authority", "call_local", "reliable")
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func set_player_name(value: String):
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player_name = value
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## Change the color of this player.
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@rpc("authority", "call_local", "reliable")
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func set_player_color(value: Color):
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player_color = value
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## Ask the authority for this player to repeat the player's name.
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@rpc("any_peer", "call_local", "reliable")
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func query_player_name():
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if is_multiplayer_authority():
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set_player_name.rpc(player_name)
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## Ask the authority for this player to repeat the player's color.
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@rpc("any_peer", "call_local", "reliable")
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func query_player_color():
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if is_multiplayer_authority():
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set_player_color.rpc(player_color)
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