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Rimosse info di debug
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main.cpp
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main.cpp
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@ -511,7 +511,6 @@ void generate(Enemy* list[ENEMIES_IN_LEVEL])
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placed_potions++;
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}
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}
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cout << player.x << '|' << player.y;
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}
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//Processa il resto di un turno, dopo il movimento del giocatore.
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