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beat-td/Assets/Scripts/SnareCollision.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SnareCollision : MonoBehaviour {
public int damage;
public float maxRange;
public float speed;
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public Vector3 direction = Vector3.down;
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private float distance = 0;
private void Update()
{
if(distance >= maxRange)
{
Destroy(gameObject);
}
distance += speed * Time.deltaTime;
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transform.Translate(direction * speed * Time.deltaTime);
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}
}