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slime-blood-and-pain/Assets/Scripts/DestroySelfAfterSomeTime.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroySelfAfterSomeTime : MonoBehaviour {
[BeforeStartAttribute]
public float time = 1f;
protected void Start() {
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Invoke("Delet", time);
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}
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protected void Delet() {
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Destroy(gameObject);
}
}