2019-04-27 12:40:09 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2019-04-28 14:28:31 +00:00
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public enum ControlMode {
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Move,
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Attack
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}
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2019-04-28 14:34:50 +00:00
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public class EntityPlayer : Entity
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2019-04-27 12:40:09 +00:00
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{
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2019-04-28 19:01:35 +00:00
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public Dictionary<InventoryItems, int> inventory;
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public InventoryItems selectedItem;
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2019-04-28 14:28:31 +00:00
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protected ControlMode controlMode;
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2019-04-28 16:12:27 +00:00
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protected Animator animator;
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2019-04-28 14:28:31 +00:00
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protected override void Start() {
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base.Start();
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2019-04-28 16:12:27 +00:00
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animator = GetComponent<Animator>();
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2019-04-28 14:28:31 +00:00
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controlMode = ControlMode.Move;
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2019-04-28 19:01:35 +00:00
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//Init inventory
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inventory.Add(InventoryItems.HealthPotion, 0);
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2019-04-28 14:28:31 +00:00
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}
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protected void Update()
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2019-04-27 12:40:09 +00:00
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{
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2019-04-28 14:28:31 +00:00
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CheckForControlModeChange();
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2019-04-28 19:01:35 +00:00
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CheckForInventoryInput();
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2019-04-28 14:28:31 +00:00
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if(controlMode == ControlMode.Move) CheckForMovementInput();
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if(controlMode == ControlMode.Attack) CheckForAttackInput();
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}
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2019-04-28 19:01:35 +00:00
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protected void CheckForInventoryInput() {
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if(Input.GetKeyDown(KeyCode.X)) {
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if(selectedItem == InventoryItems.Empty) {
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selectedItem = 0;
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}
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else {
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selectedItem += 1;
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}
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}
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}
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2019-04-28 14:28:31 +00:00
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protected void CheckForControlModeChange() {
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if(Input.GetKeyDown(KeyCode.Escape)) {
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controlMode = ControlMode.Move;
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messageBar.Write("Control mode: Move", Color.cyan);
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2019-04-28 16:45:59 +00:00
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animator.SetBool("IsWalking", true);
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2019-04-28 14:28:31 +00:00
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}
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if(Input.GetKeyDown(KeyCode.A)) {
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controlMode = ControlMode.Attack;
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messageBar.Write("Control mode: Attack", Color.cyan);
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2019-04-28 16:45:59 +00:00
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animator.SetBool("IsWalking", false);
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2019-04-28 14:28:31 +00:00
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}
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}
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protected void CheckForAttackInput() {
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bool hasAttacked = false;
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if (Input.GetKeyDown(KeyCode.LeftArrow))
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{
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hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.left);
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2019-04-28 16:12:27 +00:00
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spriteRenderer.flipX = true;
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2019-04-28 14:28:31 +00:00
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}
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else if (Input.GetKeyDown(KeyCode.RightArrow))
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{
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hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.right);
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2019-04-28 16:12:27 +00:00
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spriteRenderer.flipX = false;
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2019-04-28 14:28:31 +00:00
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}
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else if (Input.GetKeyDown(KeyCode.UpArrow))
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{
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hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.up);
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}
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else if (Input.GetKeyDown(KeyCode.DownArrow))
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{
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hasAttacked = GetComponent<PlayerAttack>().Attack(MapPosition + Vector2Int.down);
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}
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if(hasAttacked) {
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//Turn happens!
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turnHandler.OnTurn();
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}
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2019-04-27 12:40:09 +00:00
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}
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2019-04-28 14:28:31 +00:00
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protected void CheckForMovementInput()
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2019-04-27 12:40:09 +00:00
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{
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2019-04-27 15:28:38 +00:00
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bool hasMoved = false;
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2019-04-28 14:28:31 +00:00
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if (Input.GetKeyDown(KeyCode.LeftArrow))
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2019-04-27 12:40:09 +00:00
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{
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2019-04-27 20:19:35 +00:00
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if (map.CanMoveTo(MapPosition + Vector2Int.left)) {
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2019-04-27 15:57:01 +00:00
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transform.Translate(Vector3.left);
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hasMoved = true;
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2019-04-28 16:12:27 +00:00
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spriteRenderer.flipX = true;
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2019-04-27 15:57:01 +00:00
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}
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2019-04-27 12:40:09 +00:00
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}
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2019-04-28 14:28:31 +00:00
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else if (Input.GetKeyDown(KeyCode.RightArrow))
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2019-04-27 12:40:09 +00:00
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{
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2019-04-27 20:19:35 +00:00
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if (map.CanMoveTo(MapPosition + Vector2Int.right)) {
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2019-04-27 15:28:38 +00:00
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transform.Translate(Vector3.right);
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2019-04-27 15:57:01 +00:00
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hasMoved = true;
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2019-04-28 16:12:27 +00:00
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spriteRenderer.flipX = false;
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2019-04-27 15:28:38 +00:00
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}
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2019-04-27 12:40:09 +00:00
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}
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2019-04-28 14:28:31 +00:00
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else if (Input.GetKeyDown(KeyCode.UpArrow))
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2019-04-27 12:40:09 +00:00
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{
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2019-04-27 20:19:35 +00:00
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if (map.CanMoveTo(MapPosition + Vector2Int.up)) {
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2019-04-27 15:28:38 +00:00
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transform.Translate(Vector3.up);
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2019-04-27 15:57:01 +00:00
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hasMoved = true;
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2019-04-27 15:28:38 +00:00
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}
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2019-04-27 12:40:09 +00:00
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}
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2019-04-28 14:28:31 +00:00
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else if (Input.GetKeyDown(KeyCode.DownArrow))
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2019-04-27 12:40:09 +00:00
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{
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2019-04-27 20:19:35 +00:00
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if (map.CanMoveTo(MapPosition + Vector2Int.down)) {
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2019-04-27 15:28:38 +00:00
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transform.Translate(Vector3.down);
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2019-04-27 15:57:01 +00:00
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hasMoved = true;
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2019-04-27 15:28:38 +00:00
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}
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2019-04-27 12:40:09 +00:00
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}
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2019-04-27 15:57:01 +00:00
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if(hasMoved) {
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2019-04-28 12:11:21 +00:00
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//Check for pickuppable items
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2019-04-28 14:28:31 +00:00
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List<Entity> entities = turnHandler.GetEntitiesAtPosition(MapPosition);
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2019-04-28 12:11:21 +00:00
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foreach(Entity entity in entities) {
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2019-04-28 14:34:50 +00:00
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if(entity is EntityItem) {
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EntityItem item = entity as EntityItem;
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2019-04-28 12:11:21 +00:00
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item.OnPickup(this);
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}
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}
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//Turn happens!
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2019-04-27 20:19:35 +00:00
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turnHandler.OnTurn();
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2019-04-27 15:57:01 +00:00
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}
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2019-04-27 12:40:09 +00:00
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}
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}
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