2019-04-29 08:39:48 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DestroySelfAfterSomeTime : MonoBehaviour {
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[BeforeStartAttribute]
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public float time = 1f;
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protected void Start() {
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2019-04-29 12:35:35 +00:00
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Invoke("Delet", time);
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2019-04-29 08:39:48 +00:00
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}
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2019-04-29 12:35:35 +00:00
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protected void Delet() {
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2019-04-29 08:39:48 +00:00
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Destroy(gameObject);
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}
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}
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