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slime-blood-and-pain/Assets/Scripts/EntityItemHeart.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityItemHeart : EntityItem
{
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public float regen;
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public override string Name {
get {
return "Heart";
}
}
public override void OnPickup(EntityPlayer player) {
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messageBar.Write("Healed " + regen.ToString("0.0") + " HP!", Color.green);
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player.hp += regen;
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if (player.hp > player.hpMax) player.hp = player.hpMax;
Destroy(gameObject);
}
}