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slime-blood-and-pain/Assets/Scripts/EntityItemShop.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityItemShop : EntityItem {
public float hpChange = -1f;
public float maxHpChange = -1f;
protected EntityPlayer player;
protected override void Start() {
base.Start();
player = GameObject.FindGameObjectWithTag("Player").GetComponent<EntityPlayer>();
}
protected virtual void OnPurchase() {
Debug.LogWarning("OnPurchase not overridden");
}
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public override void OnPickup(EntityPlayer player) {
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player.hp += hpChange;
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player.hpMax += maxHpChange;
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OnPurchase();
messageBar.Write("Bought: " + Name, Color.yellow);
Destroy(gameObject);
}
}