2019-10-07 20:02:46 +00:00
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using UnityEngine;
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using UnityEngine.UI;
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public class Tutorial : MonoBehaviour {
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protected GameController gameController;
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protected void Awake() {
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gameController = GetComponent<GameController>();
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}
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protected void Start() {
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2019-10-11 18:32:05 +00:00
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gameController.messageBox.Write("Welcome to Gravity Fusion!", Step1);
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2019-10-07 20:02:46 +00:00
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}
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public void Step1() {
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gameController.messageBox.Write("Press Left Mouse Button to spawn your Black Hole!", null);
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}
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public void Step2() {
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2019-10-07 21:33:55 +00:00
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gameController.messageBox.Write("Click outside the Black Hole to spawn a Particle!", Step3);
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2019-10-07 20:02:46 +00:00
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}
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public void Step3() {
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gameController.messageBox.Write("6 Particles of the same size merge into a bigger one!", Step4);
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}
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public void Step4() {
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2019-10-07 21:29:58 +00:00
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gameController.messageBox.Write("If a Particle touches the Black Hole, it gets eaten!", Step45);
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}
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public void Step45() {
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gameController.messageBox.Write("Zoom in and out with the Mouse Scroll Wheel!", Step5);
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2019-10-07 20:02:46 +00:00
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}
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public void Step5() {
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2019-10-07 21:29:58 +00:00
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gameController.messageBox.Write("Pan the camera with Middle Mouse Button (or Space)!", Step6);
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2019-10-07 20:02:46 +00:00
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}
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public void Step6() {
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gameController.messageBox.Write("Larger Particles automatically generate smaller particles!", Step7);
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}
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public void Step7() {
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gameController.messageBox.Write("You can press Tab to buy upgrades at my Mass Shop!", Step8);
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}
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public void Step8() {
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2019-10-07 21:33:55 +00:00
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gameController.messageBox.Write("Grow the Black Hole the most you can!", Step9);
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2019-10-07 20:02:46 +00:00
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}
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public void Step9() {
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gameController.messageBox.Write("Have fun!", null);
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}
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}
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