mirror of
https://github.com/Steffo99/gravity-fusion.git
synced 2024-11-22 00:14:18 +00:00
Merge branch 'master' of https://github.com/Steffo99/LD45
This commit is contained in:
commit
e555ebdc4f
24 changed files with 1008 additions and 599 deletions
|
@ -1,18 +0,0 @@
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||||||
using System.Collections;
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||||||
using System.Collections.Generic;
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||||||
using UnityEngine;
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||||||
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||||||
public class BigBang : MonoBehaviour
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||||||
{
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||||||
// Start is called before the first frame update
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||||||
void Start()
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||||||
{
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||||||
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||||||
}
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||||||
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||||||
// Update is called once per frame
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||||||
void Update()
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||||||
{
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||||||
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||||||
}
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||||||
}
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@ -1,11 +0,0 @@
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||||||
fileFormatVersion: 2
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|
||||||
guid: c376f1674be0b92429fb7196da95ecc1
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|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
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|
||||||
serializedVersion: 2
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|
||||||
defaultReferences: []
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|
||||||
executionOrder: 0
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|
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icon: {instanceID: 0}
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|
||||||
userData:
|
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||||||
assetBundleName:
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||||||
assetBundleVariant:
|
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@ -6,6 +6,9 @@ using UnityEngine;
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||||||
[RequireComponent(typeof(Collider2D))]
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[RequireComponent(typeof(Collider2D))]
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||||||
public class BlackHole : MonoBehaviour
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public class BlackHole : MonoBehaviour
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||||||
{
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{
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||||||
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[BeforeStart]
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||||||
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public float startingMass;
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||||||
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[AfterStart]
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||||||
public float spentMass;
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public float spentMass;
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||||||
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||||||
public float Mass {
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public float Mass {
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||||||
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@ -43,7 +46,7 @@ public class BlackHole : MonoBehaviour
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||||||
}
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}
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||||||
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||||||
protected void Start() {
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protected void Start() {
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||||||
Mass = 50;
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Mass = startingMass;
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||||||
spentMass = 0;
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spentMass = 0;
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||||||
}
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}
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||||||
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||||||
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@ -9,6 +9,12 @@ public class CameraPan : MonoBehaviour
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||||||
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protected Vector3? lastMousePosition;
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protected Vector3? lastMousePosition;
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||||||
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protected GameController gameController;
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protected void Awake() {
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gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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}
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||||||
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||||||
private void Start() {
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private void Start() {
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lastMousePosition = null;
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lastMousePosition = null;
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||||||
}
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}
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@ -26,7 +32,11 @@ public class CameraPan : MonoBehaviour
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}
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}
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lastMousePosition = currentMousePosition;
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lastMousePosition = currentMousePosition;
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||||||
if(Input.GetAxisRaw("ResetCamera") > 0) {
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if(Input.GetAxisRaw("ResetCamera") > 0) {
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Camera.main.transform.position = new Vector3(0, 0, Camera.main.transform.position.z);
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if(gameController.blackHole != null) {
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Camera.main.transform.position = new Vector3(gameController.blackHole.transform.position.x,
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gameController.blackHole.transform.position.y,
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Camera.main.transform.position.z);
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||||||
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}
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||||||
}
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}
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||||||
}
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}
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||||||
}
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}
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||||||
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@ -62,9 +62,7 @@ public class GameController : MonoBehaviour
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}
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}
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[Header("Simulation Status")]
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[Header("Simulation Status")]
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[HideInInspector]
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public List<Gravitation> simulatedObjects;
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public List<Gravitation> simulatedObjects;
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[HideInInspector]
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public int maxTierPresent;
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public int maxTierPresent;
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[Header("References")]
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[Header("References")]
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@ -89,7 +87,6 @@ public class GameController : MonoBehaviour
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[HideInInspector]
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[HideInInspector]
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public BlackHole blackHole;
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public BlackHole blackHole;
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protected void Awake() {
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protected void Awake() {
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spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
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spawner = Camera.main.GetComponent<SpawnOnMouseClick>();
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pusher = Camera.main.GetComponent<PushOnMouseClick>();
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pusher = Camera.main.GetComponent<PushOnMouseClick>();
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||||||
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@ -97,7 +94,6 @@ public class GameController : MonoBehaviour
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musicManager = GetComponent<MusicManager>();
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musicManager = GetComponent<MusicManager>();
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simulatedObjects = new List<Gravitation>();
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simulatedObjects = new List<Gravitation>();
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canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
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canvas = GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>();
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blackHole = GameObject.FindGameObjectWithTag("BlackHole").GetComponent<BlackHole>();
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upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel").GetComponent<UpgradePanel>();
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upgradePanel = GameObject.FindGameObjectWithTag("UpgradePanel").GetComponent<UpgradePanel>();
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||||||
}
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}
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||||||
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||||||
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@ -4,7 +4,7 @@ MonoImporter:
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||||||
externalObjects: {}
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externalObjects: {}
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||||||
serializedVersion: 2
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serializedVersion: 2
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||||||
defaultReferences: []
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defaultReferences: []
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||||||
executionOrder: 0
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executionOrder: -50
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icon: {instanceID: 0}
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icon: {instanceID: 0}
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userData:
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userData:
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||||||
assetBundleName:
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assetBundleName:
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||||||
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|
|
@ -1,6 +1,6 @@
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||||||
using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody2D))]
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[RequireComponent(typeof(Rigidbody2D))]
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@ -8,9 +8,6 @@ public class Gravitation : MonoBehaviour
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{
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{
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public bool isStatic;
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public bool isStatic;
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[HideInInspector]
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public int positionInList;
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protected new Rigidbody2D rigidbody;
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protected new Rigidbody2D rigidbody;
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protected GameController gameController;
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protected GameController gameController;
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@ -38,7 +35,6 @@ public class Gravitation : MonoBehaviour
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}
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}
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private void OnEnable() {
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private void OnEnable() {
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positionInList = SimulatedObjects.Count;
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|
||||||
SimulatedObjects.Add(this);
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SimulatedObjects.Add(this);
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||||||
}
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}
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||||||
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@ -46,15 +42,11 @@ public class Gravitation : MonoBehaviour
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SimulatedObjects.Remove(this);
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SimulatedObjects.Remove(this);
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}
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}
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|
||||||
private void Start()
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|
||||||
{
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}
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||||||
// O(n²)
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// O(n²)
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||||||
private void FixedUpdate()
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private void FixedUpdate()
|
||||||
{
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{
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||||||
foreach(Gravitation other in SimulatedObjects.Skip<Gravitation>(positionInList + 1)) {
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int positionInList = SimulatedObjects.IndexOf(this);
|
||||||
if(other.positionInList <= this.positionInList) continue;
|
foreach(Gravitation other in SimulatedObjects.Skip(positionInList)) {
|
||||||
float distance = Vector3.Distance(this.transform.position, other.transform.position);
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float distance = Vector3.Distance(this.transform.position, other.transform.position);
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float force = GravitationConstant * this.Mass * other.Mass / Mathf.Clamp(Mathf.Pow(distance, 2), 0.1f, float.PositiveInfinity);
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float force = GravitationConstant * this.Mass * other.Mass / Mathf.Clamp(Mathf.Pow(distance, 2), 0.1f, float.PositiveInfinity);
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||||||
Vector3 direction = (other.transform.position - this.transform.position).normalized;
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Vector3 direction = (other.transform.position - this.transform.position).normalized;
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||||||
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|
|
@ -7,7 +7,9 @@ public class Merger : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float mergeAfterSeconds;
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public float mergeAfterSeconds;
|
||||||
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|
||||||
protected bool mergeEnabled;
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[HideInInspector]
|
||||||
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public bool mergeEnabled;
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||||||
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|
||||||
protected List<Merger> mergeCandidates;
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protected List<Merger> mergeCandidates;
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||||||
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|
||||||
[HideInInspector]
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[HideInInspector]
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||||||
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@ -65,6 +67,11 @@ public class Merger : MonoBehaviour
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||||||
}
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}
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||||||
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|
||||||
protected void DoMerge() {
|
protected void DoMerge() {
|
||||||
|
if(particle.gameController.blackHole == null) {
|
||||||
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particle.gameController.blackHole = Instantiate(particle.gameController.blackHolePrefab, transform.position, Quaternion.identity).GetComponent<BlackHole>();
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||||||
|
Destroy(this.gameObject);
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||||||
|
return;
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||||||
|
}
|
||||||
particle.Tier += 1;
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particle.Tier += 1;
|
||||||
foreach(Merger merged in mergeCandidates.ToArray()) {
|
foreach(Merger merged in mergeCandidates.ToArray()) {
|
||||||
if(merged == null) continue;
|
if(merged == null) continue;
|
||||||
|
|
|
@ -31,7 +31,15 @@ public class MusicManager : MonoBehaviour
|
||||||
neverStarted = true;
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neverStarted = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected GameController gameController;
|
||||||
|
|
||||||
|
protected void Awake() {
|
||||||
|
gameController = GetComponent<GameController>();
|
||||||
|
}
|
||||||
|
|
||||||
public void UpdateLayers(int maxTier) {
|
public void UpdateLayers(int maxTier) {
|
||||||
|
if(gameController.blackHole == null) return;
|
||||||
|
|
||||||
if(maxTier == -1) {
|
if(maxTier == -1) {
|
||||||
baseLayerTargetVolume = 1f;
|
baseLayerTargetVolume = 1f;
|
||||||
}
|
}
|
||||||
|
|
|
@ -20,7 +20,7 @@ public class SpawnOnMouseClick : MonoBehaviour
|
||||||
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
return Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
protected void Update()
|
||||||
{
|
{
|
||||||
if(!gameController.upgradePanel.gameObject.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
|
if(!gameController.upgradePanel.gameObject.activeSelf && Input.GetMouseButtonDown(mouseButton)) {
|
||||||
Vector3 mousePosition = GetWorldMousePosition();
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Vector3 mousePosition = GetWorldMousePosition();
|
||||||
|
|
|
@ -16,6 +16,7 @@ public class TextFromBlackHoleMass : MonoBehaviour
|
||||||
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|
||||||
protected void Update()
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protected void Update()
|
||||||
{
|
{
|
||||||
|
if(gameController.blackHole == null) return;
|
||||||
text.text = gameController.blackHole.Mass.ToString("0");
|
text.text = gameController.blackHole.Mass.ToString("0");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
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91
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@ -1,4 +1,4 @@
|
||||||
# LD45
|
# ![](/Assets/Media/github_icon.png) LD45
|
||||||
|
|
||||||
A Ludum Dare 45 Project
|
A Ludum Dare 45 Project
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue