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keep-everything-alive/Assets/Scripts/Core/HoldExit.cs

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2020-04-20 16:16:48 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HoldExit : MonoBehaviour
{
public KeyCode exitKey = KeyCode.Escape;
public float holdTimeRequired = 1f;
private float holdTime;
void Start() {
holdTime = 0f;
}
void Update()
{
if(Input.GetKey(exitKey)) {
holdTime += Time.unscaledDeltaTime;
if(holdTime >= holdTimeRequired) {
Application.Quit(0);
}
}
else {
holdTime = 0f;
}
}
}