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27 lines
562 B
C#
27 lines
562 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HoldExit : MonoBehaviour
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{
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public KeyCode exitKey = KeyCode.Escape;
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public float holdTimeRequired = 1f;
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private float holdTime;
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void Start() {
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holdTime = 0f;
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}
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void Update()
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{
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if(Input.GetKey(exitKey)) {
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holdTime += Time.unscaledDeltaTime;
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if(holdTime >= holdTimeRequired) {
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Application.Quit(0);
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}
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}
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else {
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holdTime = 0f;
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}
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}
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}
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