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keep-everything-alive/Assets/Scripts/Generic/SpawnInArea.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnInArea : MonoBehaviour
{
public GameObject instantiate;
public Vector2 min;
public Vector2 max;
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public int quantity = 1;
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private void Start()
{
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for(int i = 0; i < quantity; i++) {
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Instantiate(instantiate, new Vector2(Random.Range(min.x, max.x), Random.Range(min.y, max.y)), Quaternion.identity, transform);
}
}
}