mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-22 01:14:19 +00:00
Add sounds and new microgame
This commit is contained in:
parent
4cbcade2be
commit
412cf2606e
45 changed files with 2445 additions and 49 deletions
8
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29
Assets/Scripts/Generic/SoundOnCollisionWithEnemy.cs
Normal file
29
Assets/Scripts/Generic/SoundOnCollisionWithEnemy.cs
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(AudioSource))]
|
||||||
|
public class SoundOnCollisionWithEnemy : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float activationDelay = 0.5f;
|
||||||
|
|
||||||
|
private AudioSource audioSource;
|
||||||
|
private bool active;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
Invoke("Activate", activationDelay);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Activate() {
|
||||||
|
active = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerStay2D(Collider2D other) {
|
||||||
|
if(other.tag == "Enemy" && active) {
|
||||||
|
audioSource.Play();
|
||||||
|
active = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Generic/SoundOnCollisionWithEnemy.cs.meta
Normal file
11
Assets/Scripts/Generic/SoundOnCollisionWithEnemy.cs.meta
Normal file
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8
Assets/Scripts/Microgame_Nothing.meta
Normal file
8
Assets/Scripts/Microgame_Nothing.meta
Normal file
|
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|
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38
Assets/Scripts/Microgame_Nothing/Destructible.cs
Normal file
38
Assets/Scripts/Microgame_Nothing/Destructible.cs
Normal file
|
@ -0,0 +1,38 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(SpriteRenderer))]
|
||||||
|
[RequireComponent(typeof(AudioSource))]
|
||||||
|
public class Destructible : MonoBehaviour {
|
||||||
|
|
||||||
|
public Sprite normalSprite;
|
||||||
|
public Sprite destroyedSprite;
|
||||||
|
|
||||||
|
private Animator animator;
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
|
private AudioSource audioSource;
|
||||||
|
|
||||||
|
private bool destroyed;
|
||||||
|
public bool Destroyed {
|
||||||
|
get {
|
||||||
|
return destroyed;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
destroyed = value;
|
||||||
|
spriteRenderer.sprite = (value ? destroyedSprite : normalSprite);
|
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|
if(animator != null) {
|
||||||
|
animator.enabled = !value;
|
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|
}
|
||||||
|
if(value) {
|
||||||
|
audioSource.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Microgame_Nothing/Destructible.cs.meta
Normal file
11
Assets/Scripts/Microgame_Nothing/Destructible.cs.meta
Normal file
|
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assetBundleVariant:
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53
Assets/Scripts/Microgame_Nothing/FlyAI.cs
Normal file
53
Assets/Scripts/Microgame_Nothing/FlyAI.cs
Normal file
|
@ -0,0 +1,53 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(SpriteRenderer))]
|
||||||
|
public class FlyAI : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float speed;
|
||||||
|
public Rect bounds;
|
||||||
|
|
||||||
|
private Vector2 direction;
|
||||||
|
private SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
|
private bool flippedX;
|
||||||
|
private bool flippedY;
|
||||||
|
|
||||||
|
public static Vector2[] directions = new Vector2[4] {
|
||||||
|
(Vector2.left + Vector2.up).normalized,
|
||||||
|
(Vector2.left + Vector2.down).normalized,
|
||||||
|
(Vector2.right + Vector2.up).normalized,
|
||||||
|
(Vector2.right + Vector2.down).normalized
|
||||||
|
};
|
||||||
|
|
||||||
|
void Awake() {
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
direction = directions.PickRandom();
|
||||||
|
flippedX = false;
|
||||||
|
flippedY = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(!flippedX && (transform.position.x < bounds.xMin || transform.position.x > bounds.xMax)) {
|
||||||
|
direction = new Vector2(-direction.x, direction.y);
|
||||||
|
flippedX = true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
flippedX = false;
|
||||||
|
}
|
||||||
|
if(!flippedY && (transform.position.y < bounds.yMin || transform.position.y > bounds.yMax)) {
|
||||||
|
direction = new Vector2(direction.x, -direction.y);
|
||||||
|
flippedY = true;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
flippedY = false;
|
||||||
|
}
|
||||||
|
transform.Translate(speed * Time.deltaTime * direction);
|
||||||
|
spriteRenderer.flipX = (direction.x > 0);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Microgame_Nothing/FlyAI.cs.meta
Normal file
11
Assets/Scripts/Microgame_Nothing/FlyAI.cs.meta
Normal file
|
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|
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icon: {instanceID: 0}
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|
userData:
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|
assetBundleVariant:
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43
Assets/Scripts/Microgame_Nothing/NothingController.cs
Normal file
43
Assets/Scripts/Microgame_Nothing/NothingController.cs
Normal file
|
@ -0,0 +1,43 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class NothingController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Microgame Config")]
|
||||||
|
public int requiredDestructions = 3;
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
private MicrogameController microgameController;
|
||||||
|
|
||||||
|
[Header("Microgame State")]
|
||||||
|
private int currentDestructions;
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent<MicrogameController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
microgameController.victory = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
DetectClicks();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DetectClicks() {
|
||||||
|
if(Input.GetMouseButtonDown(0)) {
|
||||||
|
Collider2D clicked = Physics2D.OverlapPoint(Camera.main.ScreenToWorldPoint(Input.mousePosition));
|
||||||
|
if(clicked != null) {
|
||||||
|
Destructible d = clicked.GetComponent<Destructible>();
|
||||||
|
if(!d.Destroyed) {
|
||||||
|
d.Destroyed = true;
|
||||||
|
currentDestructions += 1;
|
||||||
|
if(currentDestructions >= requiredDestructions) {
|
||||||
|
microgameController.victory = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Microgame_Nothing/NothingController.cs.meta
Normal file
11
Assets/Scripts/Microgame_Nothing/NothingController.cs.meta
Normal file
|
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|
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|
fileFormatVersion: 2
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|
guid: 138a8f32353ffdc448fd9b1d859bbd3d
|
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|
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|
externalObjects: {}
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|
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|
executionOrder: 0
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icon: {instanceID: 0}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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BIN
Assets/Sound/Microgame_Earth/explosion.wav
(Stored with Git LFS)
Normal file
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Assets/Sprites/Microgame_YourShip/fly.png
(Stored with Git LFS)
Normal file
BIN
Assets/Sprites/Microgame_YourShip/fly.png
(Stored with Git LFS)
Normal file
Binary file not shown.
92
Assets/Sprites/Microgame_YourShip/fly.png.meta
Normal file
92
Assets/Sprites/Microgame_YourShip/fly.png.meta
Normal file
|
@ -0,0 +1,92 @@
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assetBundleName:
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|
assetBundleVariant:
|
Loading…
Reference in a new issue