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looping-for-loops/Objects/ScrollingObjects/Utilities/ConveyorScrollParent.gd

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GDScript3
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extends ScrollParent
class_name ConveyorScrollParent
var conveyor_belt: ConveyorBelt = null
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func _ready():
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conveyor_belt = get_tree().current_scene.get_node("ConveyorBelt")
_on_ConveyorBelt_cb_speed_changed(0, conveyor_belt.cb_speed)
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conveyor_belt.connect("cb_speed_changed", self, "_on_ConveyorBelt_cb_speed_changed")
func _on_ConveyorBelt_cb_speed_changed(old, new):
scroll_velocity.x = -new