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looping-for-loops/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
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_global_script_classes=[ {
"base": "Node",
"class": "Conductor",
"language": "GDScript",
"path": "res://Scripts/Conductor.gd"
} ]
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_global_script_class_icons={
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"Conductor": ""
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}
[application]
config/name="ld47"
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run/main_scene="res://Scenes/Main.tscn"
[layer_names]
2d_render/layer_1="Default"
2d_physics/layer_1="Default"
2d_physics/layer_2="Player"
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[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false