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the-cold-night/src/entities/Player.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://src/mechanics/White.png" type="Texture" id=1]
[ext_resource path="res://src/entities/behaviours/PlayerMovement.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/entities/behaviours/BulletSpawn.tscn" type="PackedScene" id=3]
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[ext_resource path="res://src/entities/behaviours/Damageable.tscn" type="PackedScene" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[node name="Player" type="KinematicBody2D"]
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collision/safe_margin = 0.02
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[node name="Shape" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="Shape"]
texture = ExtResource( 1 )
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[node name="PlayerMovement" parent="." instance=ExtResource( 2 )]
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[node name="BulletSpawn" parent="." instance=ExtResource( 3 )]
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[node name="Damageable" parent="." instance=ExtResource( 4 )]
health = 5
max_health = 5