2022-04-03 00:56:09 +00:00
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extends Node
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2022-04-03 00:53:56 +00:00
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export var bullet: PackedScene = preload("res://src/entities/Bullet.tscn")
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export var bullet_container_node_path: String = "../.."
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onready var bullet_container_node: Node = get_node(bullet_container_node_path)
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onready var source: Node2D = get_parent()
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2022-04-03 00:09:19 +00:00
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func _process(_delta):
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2022-04-03 00:53:56 +00:00
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if Input.is_action_just_pressed("player_shoot"):
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shoot()
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2022-04-03 00:09:19 +00:00
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2022-04-03 00:53:56 +00:00
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func shoot():
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2022-04-03 00:37:44 +00:00
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var new_bullet = bullet.instance()
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2022-04-03 00:53:56 +00:00
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new_bullet.set_position(source.global_position)
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bullet_container_node.add_child(new_bullet)
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2022-04-03 00:56:09 +00:00
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var rotation = new_bullet.get_angle_to(source.get_global_mouse_position())
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2022-04-03 00:53:56 +00:00
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new_bullet.set_rotation(rotation)
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2022-04-03 06:26:54 +00:00
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new_bullet.get_node("Ownership").entity_owner = source
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