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mirror of https://github.com/Steffo99/watermelonkeys-patched-ld51.git synced 2024-11-23 08:24:23 +00:00
This commit is contained in:
AndreaTerenz 2022-10-03 23:02:20 +02:00
parent 0adc101f1d
commit f5b86dbf4f
9 changed files with 102 additions and 7 deletions

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ASSETS/win.png Normal file

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ASSETS/win.png.import Normal file
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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/win.png-530482475c8ba0e6c0dad492700280b8.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ASSETS/win.png"
dest_files=[ "res://.import/win.png-530482475c8ba0e6c0dad492700280b8.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://ASSETS/Ending1.png" type="Texture" id=1]
[ext_resource path="res://ASSETS/Ending2.png" type="Texture" id=2]
@ -14,6 +14,9 @@ animations = [ {
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 8, 3.5 )
[sub_resource type="CircleShape2D" id=3]
radius = 29.9978
[node name="Node2D" type="Node2D"]
__meta__ = {
"_edit_group_": true
@ -29,3 +32,11 @@ playing = true
position = Vector2( 0, 4.5 )
shape = SubResource( 2 )
one_way_collision = true
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 16
collision_mask = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
scale = Vector2( -1.11951, 0.823478 )
shape = SubResource( 3 )

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@ -49,6 +49,10 @@ func _on_level_day():
func _on_level_night():
is_night = true
func _on_EndgameCheck_entered(area):
get_tree().change_scene(\"res://Win.tscn\")
"
[sub_resource type="RectangleShape2D" id=16]
@ -95,6 +99,13 @@ shape = SubResource( 4 )
[node name="DedTimer" type="Timer" parent="PlayerStatus"]
[node name="EndgameCheck" type="Area2D" parent="PlayerStatus"]
collision_layer = 16
collision_mask = 16
[node name="CollisionShape2D2" type="CollisionShape2D" parent="PlayerStatus/EndgameCheck"]
shape = SubResource( 4 )
[node name="WallJump_Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallJump_Area2D"]
@ -105,3 +116,4 @@ shape = SubResource( 16 )
[connection signal="area_entered" from="PlayerStatus/LightCheck" to="PlayerStatus" method="_on_LightCheck_entered"]
[connection signal="area_exited" from="PlayerStatus/LightCheck" to="PlayerStatus" method="_on_LightCheck_exited"]
[connection signal="timeout" from="PlayerStatus/DedTimer" to="PlayerStatus" method="_on_DedTimer_timeout"]
[connection signal="area_entered" from="PlayerStatus/EndgameCheck" to="PlayerStatus" method="_on_EndgameCheck_entered"]

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@ -25,7 +25,7 @@ onready var sun_sprite = $ParallaxBackground/ParallaxLayer2/Sun
func _ready():
$TileMap.material = tiles_mat
tiles_mat.light_mode = CanvasItemMaterial.LIGHT_MODE_UNSHADED
tiles_mat.light_mode = CanvasItemMaterial.LIGHT_MODE_NORMAL
emit_signal(\"day\")
@ -52,7 +52,7 @@ func _on_sun_anim_done():
func fade_back_in():
sun_sprite.animate()
tiles_mat.light_mode = CanvasItemMaterial.LIGHT_MODE_UNSHADED
tiles_mat.light_mode = CanvasItemMaterial.LIGHT_MODE_NORMAL
emit_signal(\"day\")
var tween = create_tween()
@ -68,7 +68,6 @@ func _on_DeathZone_body_entered(body):
"
[sub_resource type="CanvasItemMaterial" id=7]
light_mode = 1
[sub_resource type="GDScript" id=6]
script/source = "extends Sprite
@ -185,6 +184,7 @@ __meta__ = {
}
[node name="TileMap" type="TileMap" parent="."]
material = SubResource( 7 )
tile_set = ExtResource( 3 )
cell_size = Vector2( 16, 16 )
format = 1
@ -215,6 +215,7 @@ position = Vector2( 264, -3 )
[node name="Ending" parent="." instance=ExtResource( 9 )]
position = Vector2( 827, 237 )
z_index = -1
[connection signal="sun_anim_done" from="ParallaxBackground/ParallaxLayer2/Sun" to="." method="_on_sun_anim_done"]
[connection signal="body_entered" from="DeathZone" to="." method="_on_DeathZone_body_entered"]

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@ -1,9 +1,12 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://ASSETS/Platforms/Plafformina3.png" type="Texture" id=1]
[ext_resource path="res://ASSETS/Platforms/Plafformina1.png" type="Texture" id=2]
[ext_resource path="res://ASSETS/Platforms/Plafformina2.png" type="Texture" id=3]
[sub_resource type="CanvasItemMaterial" id=7]
light_mode = 1
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 1 ) ],
@ -21,6 +24,7 @@ __meta__ = {
}
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 7 )
frames = SubResource( 1 )
playing = true

32
Win.tscn Normal file
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@ -0,0 +1,32 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://ASSETS/win.png" type="Texture" id=1]
[sub_resource type="GDScript" id=1]
script/source = "extends Control
func _input(event):
if Input.is_action_just_pressed(\"restart_game\"):
get_tree().change_scene(\"res://Level1.tscn\")
"
[node name="Node2D" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = SubResource( 1 )
[node name="ColorRect" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0.00784314, 0.0235294, 0.0784314, 1 )
[node name="TextureRect" type="TextureRect" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -240.0
margin_top = -135.0
margin_right = 240.0
margin_bottom = 135.0
texture = ExtResource( 1 )

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@ -52,9 +52,8 @@ __meta__ = {
}
[node name="Light2D" type="Light2D" parent="."]
scale = Vector2( 5, 5 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 1 )
energy = 0.5
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 3 )

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@ -101,6 +101,7 @@ restart_game={
[layer_names]
2d_physics/layer_4="Lights"
2d_physics/layer_5="Endgame"
[physics]