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office-madness/Scripts/ProgressBar.gd

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GDScript3
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extends TextureProgress
var finished = false
# Called when the node enters the scene tree for the first time.
func _ready():
value = 0
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max_value = 200 + 0.2*GlobalTimer.seconds_passed
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func _process(delta):
if not finished:
if value >= max_value:
finished = true
MManager.on_finished()
else:
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self.value -= (delta+0.0001*GlobalTimer.seconds_passed)*20
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func boost():
value +=10
if value >= max_value:
MManager.on_finished()