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https://github.com/Steffo99/particle-clash.git
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124 lines
3.6 KiB
Markdown
124 lines
3.6 KiB
Markdown
# Particle Clash
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_A match-4 game for two players about particles about to collide_
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## Ludum Dare 51: Compo entry
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[![Overall: TBD](https://img.shields.io/badge/overall-TBD-lightgrey)
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![Fun: TBD](https://img.shields.io/badge/fun-TBD-lightgrey)
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![Innovation: TBD](https://img.shields.io/badge/innovation-TBD-lightgrey)
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![Theme: TBD](https://img.shields.io/badge/theme-TBD-lightgrey)
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![Graphics: TBD](https://img.shields.io/badge/graphics-TBD-lightgrey)
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![Audio: TBD](https://img.shields.io/badge/audio-TBD-lightgrey)
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![Humor: TBD](https://img.shields.io/badge/humor-TBD-lightgrey)
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![Mood: TBD](https://img.shields.io/badge/mood-TBD-lightgrey)](https://ldjam.com/events/ludum-dare/51/$303236/)
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## About
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Two particles will collide **every 10 seconds**, and only one of them may survive.
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**Twist** the matter inside to create colored lines of **4 or more subparticles of the same color** to strengthen your particle, and prepare for the crash: the strongest particle wins the round!
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## Requirements
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This game requires:
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- A screen with a resolution of **1600x900 pixels or greater**
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- **2 local players** _(call a friend and play together!)_
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- **full color vision** _(sorry color blind friends...)_
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### Screenshot
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![Screenshot of the first level with the default colors](media/screenshot-1.png "Screenshot of the first level with the default colors")
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## Controls
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### Player 1
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- \[**W**\] \[**A**\] \[**S**\] \[**D**\] - Move
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- \[**Space**\] - Rotate clockwise
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### Player 2
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- \[**↑**\] \[**←**\] \[**↓**\] \[**→**\] - Move
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- \[**Enter**\] - Rotate clockwise
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### Common
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- **Mouse** - Select options on the menu
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- **`M`** - Mute music
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- **`N`** - Mute sounds
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## Credits
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### Game
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- Stefano Pigozzi (@Steffo99)
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### Tools
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- [⚙️ Godot Engine `3.5.1`](https://godotengine.org/)
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- [💻 Visual Studio Code](https://code.visualstudio.com/)
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- [`geequlim.godot-tools` extension](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools)
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- [`ms-vsliveshare.vsliveshare` extension](https://marketplace.visualstudio.com/items?itemName=ms-vsliveshare.vsliveshare)
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- [✏️ GIMP `2.10.32`](https://www.gimp.org/)
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- [🎵 REAPER `6.61`](https://www.reaper.fm/)
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- [🏗️ Git](https://git-scm.com/)
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- [Git Large File Storage extension](https://git-lfs.github.com/)
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- [🏗️ GitHub](https://github.com/)
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- [GitHub Actions](https://github.com/features/actions)
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- [`abarichello/godot-ci` action](https://github.com/marketplace/actions/godot-ci)
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- [🏗️ `Steffo99/template-godot-ld50` template](https://github.com/Steffo99/template-godot-ld50)
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## Development
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### Large file storage
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This repository is configured with the [Git Large File Storage extension](https://git-lfs.github.com/).
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#### Cloning
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To clone this repository with all LFS files:
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1. Ensure Git LFS is installed on your system
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1. Clone the repository normally
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1. Run:
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```console
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$ git lfs pull
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```
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#### Committing
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Before you commit a large binary file (such as an image, or an audio file):
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1. Ensure the Git LFS hooks are installed:
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```console
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$ git lfs install
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```
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1. Ensure the extension of the file you are committing [is tracked](.gitattributes):
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```console
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$ git lfs track "*.ext"
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```
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1. Ensure the `.gitattributes` file itself is tracked:
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```console
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$ git add .gitattributes
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```
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### Auto-build
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To trigger an automatic export of the project:
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1. Ensure GitHub Actions are enabled
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1. Push a new tag with formatted as `vX.Y.Z`
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To download the resulting builds:
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1. Visit the Actions tab
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1. Click on the triggered workflow
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1. Download the created artifacts from the bottom of the page
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> Note that artifacts are visible only if you're logged in to a GitHub account!
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