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Fix crosshair color

This commit is contained in:
Ichicoro 2023-01-07 14:54:15 +01:00
parent 8548859dde
commit 2ecaae3ab5

View file

@ -93,9 +93,9 @@ func _process(delta: float) -> void:
shader = ExtResource("4_dut1p") shader = ExtResource("4_dut1p")
shader_parameter/center_enabled = false shader_parameter/center_enabled = false
shader_parameter/legs_enabled = true shader_parameter/legs_enabled = true
shader_parameter/inverted = true shader_parameter/inverted = false
shader_parameter/color_id = 0 shader_parameter/color_id = 0
shader_parameter/color_0 = Quaternion(0, 1, 0, 1) shader_parameter/color_0 = Vector4(1, 1, 1, 1)
shader_parameter/color_1 = Quaternion(1, 0, 0, 1) shader_parameter/color_1 = Quaternion(1, 0, 0, 1)
shader_parameter/color_2 = Quaternion(0, 0, 1, 1) shader_parameter/color_2 = Quaternion(0, 0, 1, 1)
shader_parameter/center_radius = 0.005 shader_parameter/center_radius = 0.005
@ -140,7 +140,6 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
[node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"] [node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"]
layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
@ -183,7 +182,6 @@ theme = SubResource("Theme_smyke")
[node name="FPS_Label" type="Label" parent="HUD"] [node name="FPS_Label" type="Label" parent="HUD"]
visible = false visible = false
layout_mode = 1
anchors_preset = 1 anchors_preset = 1
anchor_left = 1.0 anchor_left = 1.0
anchor_right = 1.0 anchor_right = 1.0
@ -196,7 +194,7 @@ horizontal_alignment = 2
script = SubResource("GDScript_iiadi") script = SubResource("GDScript_iiadi")
[node name="PointsSpawner" type="Control" parent="HUD"] [node name="PointsSpawner" type="Control" parent="HUD"]
layout_mode = 1 layout_mode = 3
anchors_preset = 8 anchors_preset = 8
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
@ -208,7 +206,6 @@ script = SubResource("GDScript_5d122")
[node name="Speed_Label" type="Label" parent="HUD"] [node name="Speed_Label" type="Label" parent="HUD"]
visible = false visible = false
layout_mode = 1
anchors_preset = 8 anchors_preset = 8
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
@ -231,7 +228,6 @@ copy_mode = 2
[node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"] [node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"]
visible = false visible = false
show_behind_parent = true show_behind_parent = true
layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
@ -254,7 +250,6 @@ MainCamera = NodePath("../../../../Head/Viewport/CameraViewportContainer/GameVie
[node name="Crosshair" type="ColorRect" parent="HUD"] [node name="Crosshair" type="ColorRect" parent="HUD"]
material = SubResource("ShaderMaterial_2p6rt") material = SubResource("ShaderMaterial_2p6rt")
layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0