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Fix sea texture interpolation
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1 changed files with 1 additions and 1 deletions
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@ -3,7 +3,7 @@ shader_type spatial;
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uniform float speed_x;
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uniform float speed_y;
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uniform float size;
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uniform sampler2D sea;
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uniform sampler2D sea: filter_nearest;
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void fragment() {
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float x = fract(UV.x * size + sin(TIME) * speed_x);
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